It’s an unreleased game myself and a few others worked on for a few months last year. Sadly, it’s completely abandoned at this point, but the overall concept was similar to this one, but it was an incremental/management game that was supposed to eventually grow into kingdom management type stuff.
It was a bit too ambitious for us, given our overall lack of experience. (And we definitely chose the wrong engine lol)
In any case, the project name was “Project Time” and the working title of the last prototype we had in a playable state was “I Forgot To Change The Game Title” because idiots will be idiots. (We legitimately forgot to change the name and version for one of the prototype updates and after a joke made its rounds, the goofy temp name stuck lol)
EDIT: The main thing about this project was you awakened at the end of time, and there were no other people so you had to gain power and then travel back in time to claim the souls of various ‘heroes’ and then reincarnate them in your time. As you collect heroes’ souls you also gain passive ‘generic’ souls which are used to reincarnate commoners and villagers/craftsmen/workers/etc. Too ambitious for us at the time, but I might revisit the idea in some form again in the future.