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Sounds interesting and ambitious indeed. I've been trying various time loop incremental things, hence making my own. It feels like the genre is rather underrepresented.

I could not agree with you more about the genre.

I played Dark Chronicle (North American Title: Dark Cloud 2) on the PlayStation 2 growing up and fell in love with the concept of time travel instantly. Since then I’ve been on the hunt for other games that handle time travel in interesting ways and I always seem to find myself depressed and bored with the overall lack of options.

Sure, there are a few somewhat interesting and genuinely good games out there, but I haven’t found anything that really screamed “This is it!” for time travel related games yet.

As a result of my interest in time travel, I inevitably found myself playing time loop stuff, too. There’s a fair bit more to pick from but absolutely not enough. So I’m genuinely pleased to have found this and my only major complaint at the moment is just how dang early it is in development (meaning there’s little content to enjoy lol) but please don’t rush - I’d rather play a great game than a ‘good’ game that could have been much better.

If you are looking for new ideas for other games, let me know and I’ll gladly spitball a bit with you. Schedule is unreliable at the moment so I doubt I’ll be much help with development, but I will gladly playtest and provide feedback and ideas when I can.

Are you planning to allow mods for this game? Spent a couple hours yesterday messing about with another game (NSFW game, won’t link it here; or even name it lol) and now that I’m here… I’m curious. I have some weird and random ideas about content for this game that definitely would not fit with your version, but I think would be fun and goofy if I could get my hands on the source code. xD

I'm gonna be way too busy with this game to think about the next for the foreseeable future, though I've often wanted to make something like evil islands - a russian stealth RPG where constant savescumming is like the main feature, and it had a cool crafting system I haven't really seen elsewhere.

I'm glad you're liking ufwg, I've spent a few months working on core mechanics by now, so although there isn't much content yet it's more a matter of writing new areas. Though some mechanics are still unfinished, especially greater time manipulation is gonna be hard probably. 

I'm not sure about fully open sourcing it, but mostly cause code is a huge mess right now. Not sure this game makes sense for mods either, but I could share the repo with you when it's a bit cleaned up in a month to poke around.

I'm also curious about your thoughts on terraformental. You can email dk1a@protonmail.com btw

I feel like anyone that doesn’t spend months working on the backend before their first release probably doesn’t know what they are doing and they will have some serious problems moving forward lol. (A lesson I learned the hard way) That, or they are making a jam entry or something and dev time is very limited (which also means the game jam version will most likely be lacking in content; which is perfectly fine for game jams)

Not all games support mods and that’s perfectly fine. Idle curiosity more than anything else. If you feel like sharing the repo, feel free. You can send me a DM here on Itch. I don’t check my emails often enough to try to rely on them for any kind of communication lol.