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Played the browser build through the opening corridor, jump obstacle, and first enemy encounter. Movement and jumping felt responsive once the game canvas had focus, and the interactive main menu gives the game a clear identity. On the itch page, the long jam-submission buttons overlapped the right side of the embedded game at my browser size and covered part of the first combat encounter. A fullscreen launch or adjusted page layout would help. A short in-game reminder for movement, reload, and shooting at the start would also improve onboarding. Nice foundation for a fast platform shooter.

(+1)

I’ve fixed the full-screen issue, so you can take another look at the game; however, since I’m working on another project, I won’t be able to implement your other suggestions.

Thanks for the update! I’ll give it another try. I completely understand that you’re busy working on another project. Good luck with it—let’s both keep making games!