Played the browser build through the opening corridor, jump obstacle, and first enemy encounter. Movement and jumping felt responsive once the game canvas had focus, and the interactive main menu gives the game a clear identity. On the itch page, the long jam-submission buttons overlapped the right side of the embedded game at my browser size and covered part of the first combat encounter. A fullscreen launch or adjusted page layout would help. A short in-game reminder for movement, reload, and shooting at the start would also improve onboarding. Nice foundation for a fast platform shooter.