Played the browser build, checked the controls screen, entered a level, and tested movement. The purple pixel-art palette and animated menu are charming, and the maze layouts create a nice route-planning challenge. Two onboarding issues stood out: the jam description says “Touch game,” while the controls screen says WASD/arrows, so the expected input is unclear; and after I hit a hazard, the game returned to the menu without a clear death/retry message. A brief first-level prompt and quick restart would make the opening smoother. The character and hazards also become very small in the zoomed-out level view.