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Played the browser build, checked the controls screen, entered a level, and tested movement. The purple pixel-art palette and animated menu are charming, and the maze layouts create a nice route-planning challenge. Two onboarding issues stood out: the jam description says “Touch game,” while the controls screen says WASD/arrows, so the expected input is unclear; and after I hit a hazard, the game returned to the menu without a clear death/retry message. A brief first-level prompt and quick restart would make the opening smoother. The character and hazards also become very small in the zoomed-out level view.

Thanks for the feedback. We invite you to try the full version, as the one you played was the demo, since more modes and artwork have been added.