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Eggspedition's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1 | 4.100 | 4.100 |
| Innovation | #2 | 4.150 | 4.150 |
| Overall | #8 | 3.600 | 3.600 |
| Fun | #12 | 3.600 | 3.600 |
| Sound | #42 | 3.150 | 3.150 |
| Art | #56 | 3.000 | 3.000 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really clever game! Unfortunately I got stuck in a ceiling after retrieving the shell at one part
Nice platformer, I like the shell gimmick with how the potential for level design it brings. It is confusing as some parts and the long jump isn't explained the best but overall nice game.
Really fun puzzles! I loved the shell and jump mechanics! I was a bit confused at first on how to do some of the mechanics but overall it was pretty fun!
Very creative game mechanics! Great game!
The gameplay mechanics are super creative, I couldn't figure out what to do after the long jump section, but I might have to come back and finish all the rooms
I stuck right here. But the game is well made platformer
Crazy good idea. Platforming and using your shell as a launcher and a weight, love it!
great game - I found myself playing it for quite a bit. Using the shell for all of the different mechanics was quite fun, even if sometimes it felt a bit hard to get the hang of (I spent quite a while on the "wavedash" like mechanic section for example). The use of the theme shell as the core gameplay mechanic really came off quite strong here and was really fun to see, especially with all of the mechanics coming together to help you get up at the starting level, though I couldn't manage to beat the final(?) room. This could be fun as a full blown game!
Very creative take on the theme! It kept me engaged and was fun to play through. Left my votes, hope you can check out my game too. Cheers!
Eggshell mechanics are pretty sick, I did get stuck on one section where you have to use a shell-cracking bump to vault yourself into an upper path before the door closes - not sure if there was a way to make the player move faster or not. Very fun tho
That one has been a stumper in the playtesting. A hint for if you want to give it another crack (pun intended) is to know that you don't have to land on the button to do the 'shell-cracking bump,' you can do it on any floor!
lots of creative ideas, especially the shell/unshell mechanics! branching paths of the map were nice, sometimes puzzles felt a bit challenging as I was still learning the movement. very unique and has a lot of character!
A nice little unique movement concept it's a cool twist on platformers the movement animation makes it feel a little jittery.