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bluestreak1

45
Posts
4
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A member registered Sep 26, 2025 · View creator page →

Creator of

Recent community posts

thank you so much!

thank you!

thank you for your feedback, I agree with you that the nade shell should be far more rare

thank you so so much!

possibly, our team had a lot of other ideas that we'd love to bring to life!

thank you for your feedback!  I agree, there needs to be a bit more challenge for the game to be ideally balanced.

thanks for your feedback, we appreciate it!

thank you so much for your kind feedback, and I'm super glad you enjoyed the logo (:

thank you so much for your kind comment!

thank you so much for your feedback!  I agree with you, the player is quite tanky and sometimes the balance can be quickly thrown toward/against the player.  we appreciate you!

I really enjoyed the game!  I think the attack/movement system was unique and fun, the process of moving away while charging and then flicking back with a massive boost attack was simple yet enjoyable.  The particle effects were also a nice touch. great job!

thanks for your review, I definitely agree with you.  more tweaks and polish would be great to add to make it a more balanced game.  we appreciate you!

thanks for your review!  glad you enjoyed the art & music.  we wanted to start with a straightforward and recognizable game formula first and then branch out from there, but ultimately we didn't have enough time to fully expand our vision.  thank you for the feedback, and I appreciate what you noted!

thanks for your review!  I completely agree with you, if we had more time we would have loved to add other enemy AI besides a constant chase. 

thank you so much!

this game is very well polished & detailed, especially the UI polish with the subtle movement patterns they follow.  I thought the ideas in this game were very creative!

this is one of the few memory/puzzle games that I really find interesting!  the book & light mechanic was very well designed, that was something very unique that I noticed.  while I wasn't particularly skilled at the game, I think the mechanics & depth of said mechanics was very fresh and well done!

thank you so much! we appreciate your feedback.

I really like the visuals and design of the game, very creative!

thank you so much!  we really appreciate your feedback, and you were exactly right with those inspirations!

great game with a great style (color palette is on-point). game feel is great, with particle effects, great sounds, and nice enemy death animations. well done!

I like the character model and style of the graphics of the game!  The play on the theme is really good, and it's a charming game for sure. I will say having to hold right click to look around gets a bit annoying after a while, personally I'd find it easier if it was just automatically following your mouse movement.  Nice job!

great art style & game play idea, the sound effects were great, and a very unique concept that I haven't seen before.  I think this would be a really great full game!

The building system seems interesting, but unfortunately the controls were not given and it was very unclear as to how to actually play the game.  I could place some of the free buildings, but nothing seemed to happen.  Also, I would recommend using non-copyrighted music for independent projects.  I really like the idea of forging shells with different machinery, I just think more explanation would be better for a fresh player.  I think this a novel idea, keep going!

Good game, cool concept!  I found that once I accelerated for a bit and began rapidly spinning forward, there was really no way to slow down, even while holding S or colliding into solid objects.  SFX & egg yolk upon death were nice touches.

I really like the artstyle of the game, as well as the moves that you unlock while playing!

thank you so much!  I find myself doing the same thing haha

lots of creative ideas, especially the shell/unshell mechanics!  branching paths of the map were nice, sometimes puzzles felt a bit challenging as I was still learning the movement.  very unique and has a lot of character!

lots of good ideas in here with lots of potential, well-polished as well!

amazing game, great polish, really does require thought to play & a great, unique use of the theme!

interesting idea for a shell-themed game, I like the idea of ejecting ammo to distract enemies.  unfortunately, due to the extremely tight ammo budget for the many enemies in the bigger room (if you miss once and can't get multiple enemies in one piercing shot, I'm pretty sure you lose by running out of shots) , I didn't use the mechanic too much.

thank you so much Ben!

i like the concept of the shell ability to enhance movement, good work!

good visuals and sound design, might be nice if enemy projectiles didn't interrupt your movement, and if you could jump/move and attack at the same time rather than being restricted to the ground

great concept/use of theme that was outside the box.  entertaining to see the MASSIVE numbers/scale used!

thank you so much! I think you're right that balancing out the difficulty curve is crucial, what a great score!

we appreciate your review! glad you enjoyed the challenge!

thank you so much!

thank you very much for your review, thanks for playing!

thank you so much! glad you enjoyed it!