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A jam submission

The Strange Interworkings of Raul Cool's ShotgunView game page

Become the shell factory the Great Raul Cool needs in his adventure!
Submitted by pherrret — 2 hours, 39 minutes before the deadline
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The Strange Interworkings of Raul Cool's Shotgun's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#912.2453.286
Sound#1061.3662.000
Theme#1161.7572.571
Overall#1161.5812.314
Fun#1211.1711.714
Art#1221.3662.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I loved the factory building I did feel a little confined at time and learning what things did at the cost of resources was a little bit painful but other than that I had a lot of fun!

Submitted

As another commenter said, this game is incredibly charming. The dialogue and story behind the game kept me quite invested, and was really fun to read... and I just love the personality behind the narrator! The dialogue did occasionally zoom by which made it hard to read it all, but to be honest I could've been accidentally clicking through it while building. Regardless, in my opinion, the story and dialogue is what this game does best. I love that the narrator oozes personality :)

In regards to the gameplay, I found it pretty entertaining overall! However, it took me a bit to figure out what exactly was going on initially. I think that a short tutorial may have helped, however, I think that if you simply add titles to the different buildings in the cost drop-downs it may not even need a tutorial! The building mechanics are very intuitive, but if there was a word like "Factory," or "Storage," under those respective buildings it would be much easier to pick up and more intuitive overall. Regardless, I really enjoy how the game plays and the way in which structures could affect the type of currency (like how the fire summoning circle made fire shells). 

I'm a big fan of the use of shotgun shells to tie into the theme! The fact that the setting is within a shotgun is truly very interesting and piqued my interest while looking at the cover image, it just really elevates the way you think about the game's setting. Also, I love how well the sound aptly fits into the theme, it's grungy and gritty in a way that screams factory. That goes for both the sound effects and the music!

Overall, I found that the story, idea, and atmosphere were all splendidly done. If the game is updated so that it is more clear what to do initially, I believe it'll improve even more. With some more time, this game could absolutely blossom, and I have no doubts about that! Keep up your writing and narrative ability, the sheer dialogue is what kept me hooked most. Did I mention that the dialogue is really charming and I like it? 


Great work :)

Submitted

I don't think I stopped smiling once while playing this game. This game has so much charm it's frightening. 

I actually really do like the idea of a factory building game where you're actively reshaping and rebuilding your factory to current conditions. It makes for a kind of optimization in factory games where you build things very modularly and swap them out when needed. It's honestly a pretty cool idea.

However, I don't think the events in this game (the dialogue in the left corner) really enforced that ideology. Instead a lot of my gameplay was trying to figure out what I was even doing, but I eventually got the hang of it. 

Anyway, the sense of humor in this game is really funny. This game is really funny. And with some elbow grease it could be insanely good too.

Submitted

The building system seems interesting, but unfortunately the controls were not given and it was very unclear as to how to actually play the game.  I could place some of the free buildings, but nothing seemed to happen.  Also, I would recommend using non-copyrighted music for independent projects.  I really like the idea of forging shells with different machinery, I just think more explanation would be better for a fresh player.  I think this a novel idea, keep going!