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I really enjoyed the visuals for this game, I found that I wished I could run around as the main character sprite more than the enemies because it was so bright and cute!

My favorite part about the game was the art, for sure. I found myself almost yearning for the tutorial text to be in the same style because the art style is so good, I love the theming and the game looks very cohesive to me! I really loved the blue, black, and gray color scheme. The one thing that I think would look really cool in terms of colors is to add a pop of red or orange, something warm, as an accent color to break up the monotone look. I do love the monotone color scheme, but just a touch of a bright warm color would make the colors look even more delectable together! The music is very fitting and feels "right" for the game, building a little bit of tension in all the right ways!

I did have issues with clipping: once I clipped while I was standing at the edge of the map and an enemy shot me. My guess is that the impact from the bullet somehow pushed my character outside of the bounds of the map, which allowed me to run around in the void for a little while, lol. In addition, I did have an instance where some enemies would tweak out and get stuck on a wall while trying to track my player.

In terms of the controls, the possession mechanic is really cool and I enjoyed it quite a bit! Shooting as the enemies felt clean and easy, and I had quite a bit of fun running around and dodging projectiles. Intuitive controls and super easy to pick up, good work guys! The sprite of the main player is adorable for real!

Good stuff :)