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Deep Sleap's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #57 | 3.200 | 4.000 |
| Theme | #73 | 3.500 | 4.375 |
| Art | #100 | 2.900 | 3.625 |
| Polish | #106 | 2.400 | 3.000 |
| Overall | #112 | 2.660 | 3.325 |
| Audio | #153 | 1.300 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Genre
Adventure
Focused on Exploration
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Comments
Had some trouble figuring out the mechanics at first, but once I learned the ropes the game became very enjoyable, especially with the progression. Speaking of which, I would love to see a checkpoint upgrade that starts you off on the first platform so there's less repetition.
This game has potential to become a good platformer :D
Edit: finished the game! I don't know what is the intended method of passing the horizontal trap enclosure at the end, but what I did was spawn a Z from the platform below and wait for it to float up so there's something to land on halfway. Perhaps there could be more interesting interactions if this concept is developed further.
I really like the idea! Quite clever. But is it just me, or there is no music? Would be sooo nice to add background theme.
This is a really fun game! I enjoyed the slightly strange perspective and that you could get upgrades the further you went to get that feeling of incremental progress :D
Liked the color usage. I didn't go full screen at first and didn't realize it counted the stars. Cute game. Good job dev!
woah, the reverse gravity really fits with a dreamlike theme.
feels like im delving into deeeeep sleep especially with how the background and obstacles transition the further you go down
these may be nitpicky but I wish it made things a little more clear to a new player:
overall fun cool concept, I enjoyed trying to reach a little further than I did last time haha
Really like the gamelpay idea of using the snooze Z as a platform to jump from. Also like the cute slime :)
I personally feel like the gameplay loop is not perfectly paced. I think it would be more fun to have either more time from the beginning or have the level change a bit each time.
However, I think you nailed the thematic approach as well as an innovative and fun game mechanic.
Good luck!
Super cute lil' guy! Really like the rouge-liteish idea of capturing the stars to go on longer delves into the dream.