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A jam submission

Deep SleapView game page

To sleep, perchance to platform
Submitted by ChimericalOne — 2 hours, 10 minutes before the deadline
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Deep Sleap's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#573.2004.000
Theme#733.5004.375
Art#1002.9003.625
Polish#1062.4003.000
Overall#1122.6603.325
Audio#1531.3001.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Genre

Adventure

Focused on Exploration

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Comments

Submitted (1 edit) (+1)

Had some trouble figuring out the mechanics at first, but once I learned the ropes the game became very enjoyable, especially with the progression. Speaking of which, I would love to see a checkpoint upgrade that starts you off on the first platform so there's less repetition.

This game has potential to become a good platformer :D

Edit: finished the game! I don't know what is the intended method of passing the horizontal trap enclosure at the end, but what I did was spawn a Z from the platform below and wait for it to float up so there's something to land on halfway. Perhaps there could be more interesting interactions if this concept is developed further.

Submitted(+1)

I really like the idea! Quite clever. But is it just me, or there is no music? Would be sooo nice to add background theme. 

Submitted(+1)

This is a really fun game! I enjoyed the slightly strange perspective and that you could get upgrades the further you went to get that feeling of incremental progress :D

Submitted(+1)

Liked the color usage. I didn't go full screen at first and didn't realize it counted the stars. Cute game. Good job dev! 

Submitted(+1)

woah, the reverse gravity really fits with a dreamlike theme.

feels like im delving into deeeeep sleep especially with how the background and obstacles transition the further you go down

these may be nitpicky but I wish it made things a little more clear to a new player:

  • since my eyes are focused on the character, I don't sense the urgency of when I only have a few seconds left on the countdown clock, which is on a different part of the screen. if it changed visually in some way as it got closer to zero, I'm sure I would feel time nearing 0 in my peripheral vision. 
  • i was not sure how to regain jumps until a while after I started. I had initially assumed that the stars gave you jumps because for the first platforms, every star is on a platform. so I was getting real confused when the star in the air was not giving me jumps. once I figured it out, my experience became sooo much better!
  • buttons didn't read to me as "clickable". was trying to think about why. maybe it's because they do not have action words  e.g. [Add] Time, or [Start] Dream? 


overall fun cool concept, I enjoyed trying to reach a little further than I did last time haha

Submitted (1 edit) (+1)

Really like the gamelpay idea of using the snooze Z as a platform to jump from. Also like the cute slime :)

I personally feel like the gameplay loop is not perfectly paced. I think it would be more fun to have either more time from the beginning or have the level change a bit each time.

However, I think you nailed the thematic approach as well as an innovative and fun game mechanic.

Good luck!

Submitted(+1)

Super cute lil' guy! Really like the rouge-liteish idea of capturing the stars to go on longer delves into the dream.