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DIVE INTO NONOGRAM WITH A BUDDY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Fidelity & Creativity | #16 | 3.308 | 3.308 |
| Production Velocity | #19 | 2.846 | 2.846 |
| AI Direction & Adaptability | #22 | 2.769 | 2.769 |
| Overall Enjoyment | #26 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The Biggest Challenge
This is my first time working on a multiplayer game. However, with the help of the Codex, I was able to implement it with almost no difficulty.
AI Tools Used
Codex
Areas Where AI Was Used
Idea generation, coding, image generation, BGM generation, and sound effect generation were all done using Codex. My role was to plan the core idea for the game and provide direction in various aspects.
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Comments
If there’s a complete separation between the vertical and horizontal axes plus restrictions on communication, it’ll exceed the brain’s cognitive limits and turn into a “Sai no Kawara” scenario, so I think this requires a signaling function on the game board. After all, the current communication functions are all completely disconnected from the board. As it stands, I think the difficulty level is on par with carrying out a mission on a space station with communication failures. 😵
For example, if players could use colors to signal things like “I think this spot is confirmed” or “This is just a tentative mark,” wouldn't this game transform into the ultimate cooperative game?
I was incredibly excited by the concept (DIVE×BUDDY)! This is a game I’m really looking forward to seeing in the future. 🙂
Thank you for your comment!
This was my first time creating a multiplayer game. While implementation was easy using Codex, there were still many areas for improvement in the game design.
I decided against including a chat function. I don't think that was necessarily a mistake, but even so, I restricted communication too much. I tried to avoid the "worst-case scenario" by making the hint function available multiple times, but it wasn't a very good solution.
Thank you for your helpful feedback. I want to create a game that players will enjoy. I want to improve my skills so that I can consider various scenarios to avoid causing any unpleasant experiences.
I thought it was really interesting how you incorporated the 'DIVE' concept into a nonogram! I'd love to see a two-player mode added as well!
Thank you for your comment!
After completing the tutorial, you'll be able to play with random matchmaking, but I can't gather enough players, so I don't have anyone to match with.
You can also create a private room where you can play with friends by sharing a password, so please try that if you have the chance.
Fun concept, I do like that, but I'm absolutely awful with that kinda stuff XD
Thank you for your comment!
I made it a game that requires two players, so it's not as easy to play casually.
I hope you'll pick up another game I create in a different genre on another occasion. Thanks.
It was my first time playing *Nonogram* with another person, and I was really excited!
It’s great fun because it truly gives you the feeling of having a partner.
I assume the "diving" element refers to the pictures used as prompts?
The matchmaking has some issues, but the gameplay experience itself is fascinating; I think this game has the potential to become a big hit if it gains popularity.
Thank you for your comment!
I'm so glad you actually played and enjoyed the two-player mode.
The idiom "Dive Into" means "to become engrossed in something," so I chose a puzzle game that allows for immersion. I might not have handled the theme very well, but I like it myself.
I really liked the idea of solving a NONOGRAM together with a BUDDY, each seeing different clues.
It made me feel there’s a lot of potential in this kind of cooperative puzzle game. I’d love to try it with a friend!
Thank you for your comment!
I wanted to make a casual game, but as a result of designing it as a two-player game, it's no longer a game you can easily play casually.
This is my design failure. I hope you'll have a chance to try two-player mode.
The split-clue idea — one buddy sees rows, the other sees columns, cells syncing live — is a genuinely clever read on both DIVE and BUDDY, and it makes cooperation mechanically necessary rather than decorative. The presentation is really polished for a jam: character select, a clean step-by-step tutorial that actually teaches nonogram logic (the "1 2 means a gap" explanation is nicely done), and a room/friend-code system. Solo I could only run the tutorial, and I hit an "Unable to decode audio data" error on load (game still ran fine), so a fallback for that would help first impressions. Would love to try the real co-op loop with a partner. Impressive build!
Thank you for your comment! Bug reports are also very helpful!
I made it a game that requires two players, so it's not as easy to play casually.
I hope you'll have a chance to try two-player mode.