Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

こぐわらのAIゲーム開発部

61
Posts
3
Topics
8
Followers
5
Following
A member registered Apr 16, 2026 · View creator page →

Creator of

Recent community posts

I released an update today that improves rock visibility and adds "Easy Mode" and "Safe Mode."

Please feel free to give it another try.

I released an update today that improves the visibility of the rocks and adds "Easy Mode" and "Safe Mode."

This is all thanks to michyo. We hope you'll give the game another try.

Thank you for the video!

It looks like you got stuck on a rock the first time, and simply didn't make it to the next checkpoint the second time.

This was incredibly helpful—thank you.

For the post-game-jam update, I plan to improve the visibility of the rocks and add difficulty settings.

I apologize for taking up your time, but this was a huge help.

Thank you for playing!

I designed the game to be a bit challenging by incorporating elements like water currents and rocks.

I'm glad you picked up on that!

I also played your game, exedexes1, and left a rating!

Thank you for playing.

Oh, that’s a real shame; I’d love to know the cause of the issue and where exactly you’re getting stuck.

Generally, the game progresses as you keep moving downwards, and you advance by entering the light at the bottom-center at the end.

I suspect the problem might be that you're getting stuck in a loop because you can't reach the next checkpoint.

Possible causes could include getting snagged on rocks and unable to move down, running out of air because you didn't collect the bubbles,

or perhaps swimming too slowly to reach the destination in time...

If possible, could you share a video of where you get stuck? It would be very helpful for addressing this in the future.

Thank you for playing!

I put a lot of effort into creating the right atmosphere, so I'm happy that came across!

Thank you for playing!

I put a lot of thought into the game design, so I'm happy you appreciated it!

I'm also delighted that you saw the story through to the end!

It makes me so happy to hear that you enjoyed it!

It’s fun how it doesn't move quite the way you want at first, but gradually powers up and gains new capabilities!

The game is well-crafted and enjoyable.

If I had to ask for one thing—given the substantial amount of content—an auto-save feature would make the experience even better.

It’s an incremental game, isn't it!

It’s fun watching your buddy gradually get stronger.

Seeing the electric eel's shocks chain together was exhilarating!

It was a fun gaming experience!

I really enjoy roguelikes, so I had a great time with this.

The atmosphere is excellent, too.

If I had to ask for one thing, the volume was a bit loud, so a volume control feature would be appreciated.

I really like the unique atmosphere and the background music.

I felt a touch of melancholy for the partner who kept getting left behind by the spaceship each time.

I was enjoying the game, but it froze after I cleared Level 4,

and I also encountered a bug where oxygen (O2) wasn't being generated when moving to Level 2.

The atmosphere is fantastic, so I look forward to future development.

I love it!

While it takes the form of a simple diving game, the gameplay is solid,

and the way you handle your buddy is innovative and fun.

It gets me so fired up that I find myself playing it over and over again.

Your seal partner really plays a starring role!

I love how cute, reliable, and hardworking it is!

It feels great watching those two chubby boys dive in.

It’s so refreshing to see the rubber ducks and swim rings go flying along with the water.

They’re both so cute...

It's fun! ...but... it's hard!

It was my first time experiencing skydiving from a top-down perspective!

I really liked how there are various story scenarios—such as what happens when you collect too many items, run short, or crash into the ground.

With its upbeat audio and polished visuals, I think it's a great game.

Thank you for playing!

I put a lot of care into the story and atmosphere, so I’m really satisfied with the unique result.

I also fine-tuned the controls through repeated playtesting!

XD

Thank you for playing.

I apologize for the respawn loop issue you encountered.

The mechanic is designed so that if you run out of air, you restart from a point slightly higher up;

you are supposed to advance by collecting air and reaching the flashing light at the very bottom.

If you fail to reach the next respawn point, you might get stuck in a loop between respawn locations.

It is quite challenging, but would you be willing to give it another try?

(I apologize if this was actually a bug.)

I really hope you get to see the ending, too.

I intentionally withheld information about what to do while diving to better reflect Yu-kun's state of mind.

I hope you enjoy the experience of figuring things out through trial and error.

I managed to incorporate Themes 1 and 2 quite well!

I had this concept in mind before Theme 2 was even announced, so it turned out to be a lucky match.

My development style focuses on keeping the scope small and conducting frequent playtests to refine the quality.

AI did a great job with the translation!

Thank you for the wonderful feedback! It’s truly encouraging!

It’s fun—but pretty challenging!

The experience of flying alongside a partner is really entertaining.

I kept getting a "Game Over" because I wasn't skilled enough,

but it’s the kind of game that makes you want to keep trying so you can see what lies ahead.

It’s amazing to create a game of this quality in just three days!

The concept of diving into blood vessels is novel and interesting.

The introduction was well-crafted, and I was quickly drawn into the game's world.

The mechanic of launching your partner is great, as is the sense of tension created by the gradually increasing difficulty.

If I had one complaint, it would be that I sometimes hit a dead end because I couldn't afford the necessary suit upgrades to take on all three missions;

I feel like I could have avoided that situation if I had known about those requirements beforehand.

The illustrations of the fish are intricate and beautiful.

I obtained an oarfish early on, and it played a major role throughout the game.

If I had to ask for one thing, I think adding difficulty settings—allowing players to take on greater challenges—would introduce more strategic depth and make the game even more enjoyable.

The consistent world-building of the pixel art is truly charming.

I really liked the nice touch of having the sound play from the radio.

The buddy that tags along with you is cute, too!

The thrill of the moment I upgraded my drill and could dig continuously was fantastic!

It’s also great how you can gradually feel the impact of the upgrades.

Plus, the background music has a catchy, addictive quality to it!

(1 edit)

I really love the artwork—it's intricate and cute.

I liked the sight of the two of them happily eating fish.

I love the cozy atmosphere SukimaStock creates!

I managed to build all three of them!

The trails left behind after launching are beautiful.

If I had to ask for more, I think it would be even more fun with a bit more volume or randomness.

I am very satisfied.

Thank you so much! I'm absolutely thrilled!

Thank you for playing!

Since the theme was "DIVE," I anticipated that everyone else would create games featuring the blue of water or colorful visuals, so I deliberately chose a monochrome style instead.

It’s a game that dives into the inner self—a rather bold approach that made me worry about how it would be received—so I’m delighted that you enjoyed it!

I also put effort into the swimming controls to ensure they become increasingly comfortable to use as you play.

Thank you for playing!

I put a lot of effort into the presentation, so I'm glad you appreciated it.

I rely heavily on AI for multilingual support—it's a huge help.

You're right—looking back, the story could use more elements that really delve into the heart of things; that's definitely something to work on.

Thanks for the advice; I'll keep it in mind for the future.

Let's both enjoy the game jam!

Thank you!

I put a lot of effort into the art and atmosphere, so I'm happy to hear you praise them.

Yay!

(1 edit)

Thank you for playing!

Turning emotions into a game was quite a challenge.

Since the game is based on my own experiences, I actually found myself crying a few times during the planning stage.

I’d be so happy if it left a lasting impression on you.

(2 edits)

It was my first time playing *Nonogram* with another person, and I was really excited!

It’s great fun because it truly gives you the feeling of having a partner.

I assume the "diving" element refers to the pictures used as prompts?

The matchmaking has some issues, but the gameplay experience itself is fascinating; I think this game has the potential to become a big hit if it gains popularity.

It’s a simple but fun game.

It’s so enjoyable that I find myself playing it over and over again

I love how unique it is.

It really made me grapple with the question of what to leave behind when pushed to the limit.

I also appreciate the multiple endings; it feels like the game truly responds to the choices I make.

It was a deeply rewarding gaming experience.

It’s really fun!

The underwater 3D environments are beautiful, and the game offers a huge amount of content with its wide variety of quests.

There’s a real sense of satisfaction in powering up through new equipment.

I also really appreciated the user-friendly design, such as the on-screen explanations for controls and the indicators showing the direction of quest objectives.

It’s so much fun—I love it!

It makes me want to become a Kraken and destroy everything!

The enemy types change as the waves progress, so I was excited to see what kind of enemies would appear next.

I think it would be even more fun if the score rankings were shared with other players.

Also, the buddy character is both strong and cute!

The controls are intuitive, easy to understand, and fun.

It’s satisfying to beat the line marking my previous high score.

The ranking system really gets me fired up to play!

It’s a simple game, yet highly satisfying.

(2 edits)

I love the cozy background music.

I really liked how the background gradually gets darker the deeper you dive.

The slightly unhurried controls feel just right for an underwater setting—it's fun!

We have released "MayDay: Into the Deep," a game that lets you dive deep-very deep-into the heart.

https://koguwara.itch.io/mayday-into-the-deep

What will you discover at the bottom of heart, in the depths akin to the deep sea?



(1 edit)

Here are the current score rankings (tallied manually):

3rd Place: Perfectly Fine Applicationsさん

42,900 points!

2nd Place: ぽえーん☆AIイラスト呪術師さん (@poeeeeeeen44672)

49,600 points!

And in 1st place...

生きてるだけで偉い🔞さん(@nantnack)

60,300 points!amazing!

Thank you! I'm so happy!

I pulled it off!