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SNIP - Singularis Networking Interthread Protocol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #33 | 1.887 | 2.571 |
| Art | #34 | 2.306 | 3.143 |
| Mechanics | #38 | 1.677 | 2.286 |
| Theme | #38 | 1.677 | 2.286 |
| Fun | #38 | 1.677 | 2.286 |
| Overall | #38 | 1.845 | 2.514 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A singularity most commonly refers to the technological singularity, a hypothetical future point where artificial intelligence surpasses human capability and triggers runaway self-improvement.
Play as a virus tasked with taking down the mainfraime of an AI on the verge of singularity
What Game Engine did you use to make this game?
Unity
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Comments
well done! This is a great foundation on which to build further. Keep going.
One suggestion is - when you use text inside the virtual world it breaks the immersion. I would avoid it unless it's stylistic like for example in Tom Clancy Splinter Cell Conviction where it is positioned properly instead of hovering above.
It seemed that the movement hit box is larger than the sword which resulted in the character pushing the ball and hitting the air. That happened a lot to the point of being annoying. It can use some tweaking.
Dark Soul but it loses its textures, lol! Anyway i cut down all the 5 orb hoping something happen. But this is just a sandbox anyway.
Ok sooo, the theme is good
i'm genuinely impressed by the art and how you manage to make the stuff cuttable like that
with that said it's more of a simulation than a game, there isn't really any fun, there's no end, no goal really
The art is peak, the music is fine but that's it. Add i dunno platforming section, objectives, an ending and it will be good
Also the sword reach is way too low and the sensitivity a bit high
Heres about the game.
The Theme:
It does kinda match the theme, but not fully.
The Fun:
It was fine, but the fun lower when the animations took too long, so the fun lowered.
Art:
Not bad the mainmenu looks basic tho, but the main game looks okay.
Mechanics:
Not bad, but the attack needed to be that close to hit.
Sound:
The sounds there is music, but there was wasn’t any sound effects tho.
Overall:
Nice game project, keep working on it into imrpoving it.
Feedback:
Make the animations last faster.
Also i think there is no ending and i fall into the map and got stuck, so add a ending and fix the getitng stuck there.
Make the game little longer it was little too short.
Pretty neat. Loved the animations and models, style overall. Maybe sensitivity is a bit high