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A jam submission

SUBBIEView game page

Take a tiny submarine, a crew of strange sea buddies, and dive into an ocean full of secrets.
Submitted by HAFFNERVISION (@granthaffner) — 1 day, 15 hours before the deadline
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SUBBIE's itch.io page

Results

CriteriaRankScore*Raw Score
Production Velocity#13.8183.818
Theme Fidelity & Creativity#34.0914.091
AI Direction & Adaptability#53.7273.727
Overall Enjoyment#93.3643.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

The Biggest Challenge
The fact that I can create a game with no coding skills is awesome

AI Tools Used
CLAUDE CODE, CHATGPT

Areas Where AI Was Used
Everything was built using Claude code, the code, the pixel art, and the sounds when I add them

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Comments

Submitted(+1)

I felt this game was very well suited to the theme. My partner also fit right in with the game.

My only complaint was that I found the learning curve a bit steep until I got the hang of the gameplay.

Submitted

I really love this pixel-art underwater world!

I think I could get even more immersed if the objectives were a little clearer, especially at the beginning. I’d love to explore more of this world!

Host(+1)

This is a really fun game. The retro-style graphics/music are also really great.

I played for a while, but I got the impression it was quite deep, so even though I was reluctant to stop, I took a break after completing the first LAMP. I wanted to keep playing until I got the cute BUDDY-`OCTOPUS🐙`, but in PREVIEW mode, you can't press STUDY, and I never figured out how to get it. I saved my progress, so I plan to give it another try. It's a shame there isn't a download version.

I really love this game. 🙂

Developer(+1)

Thank you so much for Hosting this jam and playtesting my game!  The research was kind of broken but I fixed it and rounded out some more of the missing content, including a few different biomes, sounds, scene transitions, a captains log with more info to help play the game, and fixed the research with a pour button to help choose what you want to research like the buddies! PLEASE DO PLAY AGAIN, also what are your thoughts on making the games downloadable, i am new to game scene. 

thank you so much again, it was an inspiring jam! 

Host

Thank you so much for the update, and I apologize for the lack of clear guidelines regarding updates during the evaluation period!

Since I didn't explicitly state the update rules in the guidelines this time, please don't worry about it at all for this jam! However, as a heads-up for future jams (here and elsewhere), it's generally best to hold off on adding new content during evaluation to keep things fair for everyone. I'll make sure to clearly outline this in the official rules for the next event!

As for downloadable versions—I personally LOVE having a downloadable offline build! 🎮✨

While HTML5 web versions are amazingly convenient for quick plays, I’m the type of gamer who loves to keep and treasure the games I adore on my own hard drive so I can play them years down the road. So if you ever release a downloadable desktop version alongside the web build, fans like me would be absolutely thrilled!

Most importantly... thanks to your quick bug fix, I was finally able to swim with my dream OCTOPUS BUDDY! 🐙🌊 It made me so happy. Thank you for creating such an inspiring and fun game! 🙂

Submitted(+1)

The consistent world-building of the pixel art is truly charming.

I really liked the nice touch of having the sound play from the radio.

The buddy that tags along with you is cute, too!

Submitted(+1)

Such a good and well curated vibe here. Impressive. I loved the art and the music, I'd love to read more about your prompts for them!     The cute arm as well!

Submitted(+1)

Really lovely, calming vibe — undocking the sub from the Argonaut and sinking into that pixel-art deep felt great, and the little sea buddies clustering around the sub's glow is a charming, on-theme take on BUDDY. The art and ambient underwater motion are genuinely polished for a jam. My one suggestion: give the exploration a bit more pull — a goal to find, a reason to go deeper, or some light danger/oxygen tension — so the drifting has stakes. I made DEEP for this jam (also a dive game with a buddy-as-light mechanic), so I really enjoyed seeing another take on the theme. Nice work!

Submitted(+1)

Both the gameplay and the underwater world have great depth. 🌊