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Great work on this! The core mechanics (especially the Purp mutation and the Old One monkey/ghost) are fantastic. My only real suggestion for a future draft is to expand on the narrative flavor! The prose can feel a bit dry in places, and giving the environments and encounters a bit more vividdescription would make the module more atmospheric.

(+1)

Thanks! Yeah, I definitely have room to improve on the balance between terseness and flavor. Next year I'll aim for less map and more room for text.