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this is kinda masterful game design. you took in incredibly simple goal (get to a point on a 2D plane before time runs out) and managed to complicate it, not by adding obstacles to prevent progress, but by severely limiting the player's ability to observe and accurately navigate the space. so the game is incredibly easy to get into because there are no hard limits on what you can do, but it's incredibly satisfying to master because every component you'd normally take for granted in a 2D game is either limited or subverted.

normally the Quirky Control Scheme-type game has issues with immersion because they're so laden with absurdism, but because there's such an interesting and coherent audiovisual aesthetic here, i never felt disconnected from the world. and you managed to portray a lot of variety in location without having to stray far from the core visual style of the game, which adds another layer of believability, while also making a full playthrough a lot more interesting than if it was just copy-pasted houses all the way through.

basically i like everything goin' on here. good work

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Thank you so much, this comment made my day! That is exactly what we were aiming to achieve with this game, I'm so glad it came across to you.