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Hi Bren123, I've just had a go at your game. I agree with mercstudios, the general physics feels good. I guess the small line they talked about only appears when the white ball is very close to a yellow ball. It's fine by me in principles, but when talking about the difficulty it maybe something to have systematically for beginners otherwise the game is rather hard. On my first 2 goes, I couldn't pot all the balls in beginner level, so I didn't check the challenges as I felt if I couldn't even do that, I would probably be unable to achieve a challenge. I liked the sound effects of the balls and hits. I have a few remarks for the layout/navigation:

- One frustrating thing that happened is that my game disappeared because I accidentally clicked on one of the challenges button and without any warning it quit my game and asked about going into the challenge. (I played with a finger pad) There definitely should be a pop-up asking if you really want to quit the current game... but I'm not even sure that having the challenges displayed and clickable there during a game is the best option. If you're playing a game, you're not going to suddenly start a challenge. Maybe you could have a menu to have a choice of playing "standard game" with difficulty levels, or try a challenge, and then, while playing, the challenge number or the type of game is displayed. I think I'd give the navigation layout another thought.

- It might be a "pool" key word I don't know, but seeing "English" on top of the white ball on the right-hand corner is strange if it is about the language of the game, especially when not clickable. If not localized, you can remove it, it's obvious what language is used. If you can change the language, have an option screen to do so. At the top of the white ball, you could put "effects" or something like that.

- Personally I would like to have a help or instruction page somewhere as it took a few tries to know my way round.

I'd play again and try to pot at least all the balls in beginner level.

Don't hesitate to give me some feedback about Bouncenoid, https://jerkyhips.itch.io/bouncenoid, my twisted/reversed brick-breaker game inspired by the 80s pixel-art arcade games.

you are right about accidentally clicking a button, its got a restart button,  and totally disagree with english idea lol, i dont think you did first challenge at all lol, you just post on peoples feed as a trick to get them to do your feed in return lol

Hi Bren123, you got me wrong. First of all I think it's great not to agree all the time otherwise we would be making the same game, which would be boring. Then, I honestly didn't realize the challenges were mandatory: basically I was trying to pot all the balls before running out of lives and I couldn't do it. So I didn't look at the challenges to start with. Many games have a default gameplay you try to master and then trophies you can unlock, that's how I assumed (wrongly) that your game would work. You can think this is stupid, but that's how I approached your game with no hidden agenda contrary to what you think. I actually played your game twice, found a kind of usability issue and took the time to write a post... That's much more than you did with my game since it seems you didn't play it. So who is actually not playing fair here? 😅 When I get a chance I'll look into the challenges, maybe the first ones are easier than potting all the balls with 7 lives.

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you have proved my point its not about me not willing to take peoples points of views at all its noticing people who don't play it, even looking at old comments and copying them for a excuse for them to leave feed on they own game lol, when you say play your game do you mean look at comments and pretend i played it then give feed back (your  style) lol?

It's crazy how you can be convinced of your own delusion and not believe I played your game. Do you have log files? In any case I don't need to pretend to play games, I don't have this kind of time to waste. I have joined the community recently and started playing people's games fairly but I guess like any community you can't escape trolls comments & reactions. Shame man. I play games because it's fun and I 'm happy to take part of the game dev community.

Other people will see these messages and wondered if it's worth trying your game if then the dev will tell them they're lying.

i dont need to be convinced that you played a bit you proved it by what you said, and even if it wasn't a case of you going around leaving comments so you get feed back on ur game, which we both know that what you do :P i would try first level then give you feed back lol