Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bren123

6
Posts
1
Topics
A member registered 69 days ago · View creator page →

Creator of

Recent community posts

people who dont like pool games wouldnt play it, it gets easier when you unlock cues, keyboard is only for fine tuning the aim, its a skilled game i only get feed back from people who try the 1st challenge lol, and i dont like the idea of telling you how far power takes cueball at all, whats next showing you exactly where the ball will go lol

i dont need to be convinced that you played a bit you proved it by what you said, and even if it wasn't a case of you going around leaving comments so you get feed back on ur game, which we both know that what you do :P i would try first level then give you feed back lol

(1 edit)

you have proved my point its not about me not willing to take peoples points of views at all its noticing people who don't play it, even looking at old comments and copying them for a excuse for them to leave feed on they own game lol, when you say play your game do you mean look at comments and pretend i played it then give feed back (your  style) lol?

you are right about accidentally clicking a button, its got a restart button,  and totally disagree with english idea lol, i dont think you did first challenge at all lol, you just post on peoples feed as a trick to get them to do your feed in return lol

thats the point, you unlock cues and it gets easier that is the fix lol

Hi everyone!

 i just released an easy-to-play browser pool table game on itch.io and i'm looking for playtesters to dive into it and give me some constructive

feed back. You can play it instantly right in your broswer.

 About the game:

The game features 7 distinct, challenging stages. To help you overcome them, you can unlock upgraded cue sticks that make the gameplay

easier as you progress.

Link to play:https://bren123.itch.io/bren8ball

What i need feedback on:

Because this is a substantial game with real depth, i really need outside perspectives on how the pacing feels:

1. The Difficulty Curve: How do you feel about the difficulty of the 7 challenges? Do they feel rewarding to figure out?

2. The Progression System: When you unlock a new cue stick, does the drop in difficutly feel like a satisfying reward for your effort, or does it make the remaining challenges too easy?

3. Controls and Physics: Does the aimming, power control, and ball physics feel accurate, smooth, and fun over a longer play sessions?

Please feel free to take your time with it, if you leave a link to your own project in comments, I would be happy to return the favour and test your game as well!

Thank you so much for your time and feedback!