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(+3)

Will there be any way to increase time speed in the future? Each run begins to feel really slow once you get your lifespan to the high 100s. I would suggest adding time speed to the water affinity effects, because:

  • Water has some of the weakest effects in the game, no one cares about health regen when resting in the cave is fast enough, and the qi practice cost reduction is even more useless since all the practice actions that require qi are already very cheap.
  • It logically makes sense to add time speed to water. Water signifies flow and peace, so having a high water affinity should allow you to accept and adapt to the passage of time better.
(+2)

Noted about Water. Balancing the affinities has been a bit of a moving target, so I’ll keep that in mind when I go back through them.

As for the overall speed, there is already a plan to go beyond 50x. I’m holding off on that until I get the current progression/content issues cleaned up and the next area is in, because increasing the speed right now could just hide pacing problems instead of fixing them.

The framework for the game from beginning to end is already laid out. At this point I’m filling in the world and systems between those points, and adjusting things as people actually reach them and inevitably find the places where my math has committed a crime.