Noted about Water. Balancing the affinities has been a bit of a moving target, so I’ll keep that in mind when I go back through them.
As for the overall speed, there is already a plan to go beyond 50x. I’m holding off on that until I get the current progression/content issues cleaned up and the next area is in, because increasing the speed right now could just hide pacing problems instead of fixing them.
The framework for the game from beginning to end is already laid out. At this point I’m filling in the world and systems between those points, and adjusting things as people actually reach them and inevitably find the places where my math has committed a crime.