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Prevent Itch.io from AI slop

A topic by Andr3a2810 created Mar 29, 2025 Views: 4,721 Replies: 38
Viewing posts 1 to 11
(+7)

I know it's a lot to ask, but have you ever thought about banning AI-generated games from Itch? 
Ofc there can be some exceptions, such as games made by 15% of AI, and the remaining 85 of human art.
But I really hope you're going to prevent this, because I think trend is about to increase after The Scam before, and looking at what happened in the last few days on Steam I've really got a lot of bad, and I mean REALLY BAD VIBES about this.

Moderator moved this topic to Ideas & Feedback
Moderator(+5)

Right now, creators who use AI are required to mark them accordingly. (It's already possible to filter by the no-ai tag.) After a grace period, projects that use AI will be clearly indicated and there's going to be dedicated filtering if I remember correctly what our admins said. But creators are being given more time.

(+1)

thanks for clarifying. I also have no time to play.

How's grace period going?
Filtering by noai tag filters out 99% of games that were made before or not aware of tag's existence.

Moderator

I have no way of knowing.

(+1)

The disclosure by meta information is only mandatory for assets. And the grace period is not over, obviously.

But you now at least see in all projects information about the disclosure in the more info box. It's either yes, no or nothing. Nothing means the ai disclosure was not filled out.

And you are right, the no-ai only works with new games that bothered to fill it out. It is not the negation of ai-generated. 

(+2)

/t/4309690/generative-ai-disclosure-tagging

This field is now required for all asset creators on itch.io. If you have a public asset page on itch.io and you view your dashboard, you will now see a blocking dialog instructing you to classify your pages.

There is ambiguity around AI disclosure in non assets. This part of the faq was there before the new feature.

/docs/creators/quality-guidelines#avoid-uploading-excessive-amoun...

Please ensure that your content brings something new and valuable to the community. If your project involves automatic or AI generation, make sure it’s clearly stated in your project description and that it adds substantial value to the user experience.

It should be obvious that one should not lie about it and brag about human art that is not made by humans. But the tagging mechanism and subsequent filtering is not quite what suits all. I prefer the detailed information like seen on Steam and not a yes/no.

The introduction of that feature as tags is quite botched anyways. People are manually tagging both tags which makes users uncertain about the feature. It should be a meta-info only and not also a regular tag. It is the same desaster as with the unity tag and the made with unity meta info. Both filters exist and they do not overlap 100%.

the bandwagon will be repaired using AI. 

But in all seriousness, an absolute ban? Would you ban wheelchair access too? It's a tool. 

...And yeah "art" in video-games. go figure. 

(+9)

Did you seriously just compare genAI, which is used by people to create "art" without bothering to develop the skills for it, to goddamn wheelchair access, something designed to help people who are unable to move around "normally" to exist in society at all? Really? You don't think that's in any way a disingenuous comparison?

(+5)

I keep seeing that argument.  Apparently it's ableism to ask people to think for themselves or something, or at least it is according to these folks.  It's always hypothetical too!  They rarely have an example of how someone COULDN'T come up with their own games or do the labor of thought themselves that isn't borderline at best.  It's gap in several arguments, like how we want people with something like Chronic Fatigue Syndrome to not suffer from something outside of their control but we also don't want people becoming the citizenry of the space ship on Wall-E.  And all of that is alongside whether or not these generative tools are even good enough to justify throwing away a huge chunk of human endeavor for.

You're forced to ask what it is we really want out of life: perfect convenience at the cost of our agency or agency and striving but also some degree of inequality.

(+1)

If you were to want to ban a thing like gen ai you would need to clearly define what you mean by gen ai and why you would want to ban it.

If it boils down to banning computer assisted creation of things, that is hard to argue, since already digital art creation is a lot different from analog creation of the same art. People just could not be bothered to develop the skills to do it with ink and brush. They just click buttons to draw a circle. They can even undo their mistakes, unlike drawing on paper. Or just look at a photographer that does not even draw at all, but creates a picture by just capturing what is there - and later modifying it with digital tools.

If it is by source of learning materials, that is an easier case and actually part of the reasoning behind mandatory asset tagging on Itch. There is ambiguity and discussion about copyright, legality and whatnot. But this is also short sighted, because in the future there could be computer systems that output the same workload by other means. Other training material. Procedural generation. Actual intelligent systems that actually learned. Whatever. Does not matter.

If it is a site ban, that is the easiest to argue and there is a lot of precedent in terms of quality arguing. Itch has an arbitrary file number limit in web games for this very reason. And a lot of ai gen creations look not really good and can be put out very fast, so overal quality can suffer. On the other hand, overall quality on the lower end of popularity ranking is, well, lower. All without help of ai. Humans do not need ai to create bad art in games.

What I see in practise in the indie sector is games being created by people not having a budget or talent for doing art, but for creating a game. So it enables them to create a game. Just as the existence of game engines like Godot does. They can partake in that hobby. It is not overcoming a disability, but it is overcoming a barrier.

For games in particular, things like rpg maker do enable hobby creators to put out games far more, than gen ai images do, in my opinion. So if we prevent ai slop on Itch, why stop at ai slop. There is regular slop as well.

(1 edit)

We can't seem to get a large hobby site that isn't monetized in some way.  It'd be one thing if folks had the time, resources, and space to just put stuff out in the world but not everyone can afford to.  Because of the constraints of the current economic system, folks who don't have some sort of fallback are forced to compete over very little just to get by.  There's nothing stopping some large, already wealthy company from creating or even funding content spammers, whether they use AI or not, to flood the space to eliminate competition from indies.  They could weather the onslaught but small time game creators would have to fold, unable to pay their bills because their products are mostly getting buried under an avalanche of slush.


 I have no problem putting out the casual, lower quality games that I do because I THOUGHT it was no big deal, that this was basically a hobbyist site.  Honestly wondering if I should leave though, if I'm not contributing to the slush flow.

You lost me there. Itch aint youtube with the content farms that mass produce shovelware clickbait.

Content here is not monetized by existing and generating traffic. The games do not make money by being on Itch, so there is no leverage to spam low effort things.

People vote here with their purse. If they like something, they buy it or "donate" to the project. So if they give money to a project involving ai, that is what they want. For whatever reason. Possibly because it is a good game and the ai is either seen as an enabling factor or actually looks good enough, because effort was put into it. Yeah sure, some naive people put out cookie cutter template games with ai slop and hope for some pocket money. But do they get it? Does such slop appear in here? /games/top-sellers

I do not know the threshold to appear in that list, but over 90% of the games here do not make it. And I have an inkling that anything "slop" is usually not in that list. No matter why it is slop.

(1 edit) (+3)

i hate the "full ai slop" games, I wish there was a filter to hide it. 

(+2)

I wish AI content were treated the same as NSFW content: technically allowed on Itch, but you have to opt in to see it, and that includes both the forums and games with missing AI disclosure. (The reason I don’t want it banned outright is to discourage people from lying about their AI content.)

Not good enough.
I wish for a checkbox next to filters.
Some times I'd like to include such content, but often not.

That’s exactly what I don’t want. I don’t want to see AI slop. I don’t want to see a checkbox that reminds me that AI slop exists. I don’t want to make a decision to include or exclude AI slop each time I go browsing. I want that crap gone - from search results, from the front page, and from the community forum.

(1 edit)

Ok, so we still need some account scope settings.
Except instead of just ai/noai it should also be checkbox/nocheckbox.

So you can set it to noai+nocheckbox and never see em, but I can also be happy.

(+6)

Sure. Let's ban NSFW games too. Then we can ban games that talk about sensitive topics, (like Suici**, cancer, SA), then we can erase games made with Unreal because Unreal 5 got the bad fame of being low performant, and games made with Unity (due it's nature of pretty much scamming their users.
Also, about your idea of 'exceptions'. How do you know when your game has X percentage of AI content? 

If I use a Background removal tool of a 'handmade' art, it counts? If I use an upscaler, that count as well, isn't? If I draw a detailed and colored sketch to guide a diffusion model, using, IDK, 50,60 o 70% in intensity in the refiner of Krita AI Diffusion, and then, as usual in my case, edit the image after all (old school method). ¿what exact percentage is? ¿50,60,70, more, less? 

If I ask Gemini to, IDK, create a tune, a small piece of music I can't find anywhere because it doesn't exists, licenses limitation, etc. And then I edit the audio in audacity to make it sound like it comes from a old speaker. Again, what percentage is in this case?

And about coding. If I use chatGPT to refactor, search for potential errors, or even create a complex script I designed/defined exactly how it should work before hand. Again... what percentage it is?

And if i made a game that has fully human made assets but also AI generated/assisted stuff here and there. (for whatever reason), how you globally keep track of the entire percentage?

These are just some examples, I think others can came with more and most people will respond differently.

Slop is slop because it's low effort, no matter if done with help of AI or not. And Yes, believe it or not. It takes effort (manual effort, 'old school' techniques,active dev participation,etc) to create something good with AI. 

There is no such thing as a 'AI-generated game'. How do you think it works? Do you think I sit in front of idk, chatGPT, type, 'create me a game' and the thing spit out a .exe file?

Ironically and Sad seeing people talking about 'effort'  and 'respect' for both works and artists but then don't hesitate in sh** in someone's else effort and disrespect the creator and it's work because they use a set of very specific tools in more than one place. 


You said there is a trend that you think it's about to increase. If we are talking about the general AI usage globally, yes, i agree with you. I also think it will to increase (it's already doing) market changes, industry standards changes, technology changes, and the whole rotten world change. I'm saying this, because as an AI user, i want you to know i am not your enemy. I am just somebody that tries to keep up with the changes.

Sorry for the wall of text.

(+1)

Found the sloppist

(+1)

When did "sloppist" become synonym of "reasonable"? 

He wasn't reasonable, he was defending sloppism.

I'd rather see nsfw games banned than what we have now.
For the same reason, 99.98% of them are utter slop and the rest 3.5 titles are not worth it.

Slop and shovelware were already big problems.
We don't need these problems to become even worse.

(1 edit)

What that was is peddling false equivalencies and baseless rhetoric like “keeping up” with changes he made up in his mind to justify his behavior.

OOP never called all AI slop; he himself acknowledges the existence of a fine line. The other side in this thread does not.

(+1)

At the very least, it should be possible to filter out AI slop when using text search instead of browsing by tags.

Why? tag-based filtering is way easier lol

(+2)

Because despite all of the focus on tags and the obvious problems with the text search, I still often get better results when looking for specific types of game assets through the text search than through tags. For example, I can find a lot of castle tilesets by doing a text search on game assets for “castle tileset”, many of which are not tagged as “castle”.

But these are not mutually exclusive.

You can search for "Castles tileset" and use tags to narrow the search.

(+1)

Actually I can’t, because using text search takes away the ability to filter by tag. After using text search, the only options to narrow down the search are to filter by type, platform, or price. If I could, narrow down the search by tag, I would be able to use this to filter out AI slop by picking the “No AI” tag.

The other problem with narrowing down by tag is that not every project uses tags consistently, which means that most tags filter out more than I want. Tags like “castle” and “tileset” and “pixel art” and “16x16” can cause me to miss genuine pixel art 16x16 castle tilesets. That’s not a problem for the “No AI” tag though!

Hmm! I see, yeah I didn't realize the "Search" page removed exclusively the Tags option.

They could add a "Tags" list on the left portion, the "Exclusion" filter feature is already implemented...I wonder why they don't just add support for tags too.

Only for games. Or rather, you only seek games by title if you know the title. You do not seek "castle defense game". That is because regular search is literal title search.

And assets usually do not have proper titles, but descriptive titles, so searching something like 16x16 will find projects that did not bother to tag 16x16.

What about the terror/NSFW/LGBTQIA+ slop? I'm very tired of always having those on front page.

Way more annoying than AI slop.

There are several games that deal with these topics in elegant enjoyable way. But it's discrepant the amount of slop on these topics. People who just want to bait queer people and don't care about providing any meaningful message with their stuff.

Slop is slop. AI isn't an exception. I bet you won't be willing to say "ohh we should ban games if they have more than 20% of naked characters sprites" or if "more than 20% of gameplay is jumpscares" or "if more than 50% of the characters are LGBTQIA+".

Let users curate that. Hopefully the "reverse filter" will help us with that.

itch.io staff could also add a "User Tags" feature so we can add tags on top of creators' tags so we can avoid mischievous tagging (like games clearly made with AI but tagged otherwise).

(+2)

Shut up and stop forcing your sexual orientation on others.

Nah, calmdown snowflake. I deliberately said there are good games on these topics.

(+2)

Disable your nsfw setting. Nsfw is opt in. If you see those games on the front page, it will be your recommendation section on the front page. Itch does not feature nsfw games in their fresh and hand picked section.

User tags are a fine idea, but there is a huge problem there. About 1.2 million games on Itch have 0 ratings. I do not think many users will take the effort to give tags. And the tags given by the few users that bother, might be just as inaccurate as the developer tags.

The annoying thing about ai slop is, that some creators spam it. They release many, many games or assets. And if you try looking at a particular nieche, it can happen that all you see is garbage of one spammer on a page. I guess no one would care, if a developer releases 1 sloppy game, be it made with ai or not. But some of those release 30 projects in a month.

We need some shovelware committee.
They should be marking all this slop so we can finally filter it out.

I wouldn't trust users to do that marking, especially when becoming one is free.

I can understand you see these games as slop, yet that is not what this thread is about.
This was specifically for AI. other kind of "slop" would only distract from what this thread is about and should have its own thread.

(1 edit)

yes yes and option to filter out bad games ;) lol
i have not seen this so called ai slop but i can spot many bad designed games 
looked it up and slop means mass produced

Bad is in the eye of the beholder. 

Usage of AI is just factual. It's used or it's not used. Good games and bad games is a matter of opinion

(+1)

Slop essentially means low effort. Outside of software it can mean certain types of quickly made meals. It can also mean drainage water and waste.

If a dev releases 30 projects a month with ai, that is mass produced and ai slop. And you will find such "developers" that release even more than that. Though I have seen people do that without ai.

I have no issues with a hobby dev using ai to help on their hobby project. But there are accounts that use ai to churn out several projects a day and even with a price tag. This is not what Itch was made for. This garbage is not only ai slop, it is spam that clogs up Itch services.

One of those ai slop creators even has the audacity to post ai response to topics here in forum. Itch needs to ban this kind of behaviour. And ban it hard. With ai agents this is gonna get worse, if Itch does not take action.