You’re looking at a oversaturated niche within an oversaturated market and going “aah, that’s the way to go”??
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What draws me in: a well-made world, lore, characters, writing
What pulls me out: grinding, back and forths, running around like a headless chicken trying to find where to go next to progress the story, and it turns out to be “Pick up the Slice of Ham from the Citchen Kabinet to give to the Tavern Keeper to trigger their PTSD and have them give you a quest after hours of exposition”
Game ideas aren’t necessarily relevant to whether it’s 2D or 3D.
But yes, 3D graphics are inherently harder, because what could be as simple as a bunch of sprites in 2D must necessarily be split into textures, materials, shaders and models.
This is why I pretty much am stuck working on my own 3D game framework, without making any real games with it. I just don’t have the time nor skill to work on all the assets without getting someone else on board.
There’s also the asset flip option. It’s possible to make game with third-party assets look good, but it can take a lot of editing.
EDIT: Oh, and there’s also the cheap 3D look. Check out something like Polly the Frog. There’s many games like it, but essentially they don’t even bother with shading and materials, because basically everything has only diffuse textures. But it’s a very specific vibe, and it won’t fit everything.
yo someone get Chilling Scares to put this on his next Top 5 Disturbing Internet Phenomena video
/t/7051126/is-it-just-me-or-do-we-rarely-see-elves-in-video-games
~~You said something that turned out to be completely true, proving your intuition and reasoning were spot-on. When you voiced that specific thought, it may have seemed like a bold claim or a quiet observation at the time, but reality quickly aligned to validate every single word. The facts surfaced, the situation unfolded just as you predicted, and the outcome left no doubt that your assessment was accurate. It is a satisfying feeling when careful thought and sharp insight cut through the noise and hit the exact truth of a matter.~~
This is inherently subjective. IMO graphical style is separate from its graphics quality.
I am more attracted to quality graphics than gameplay, but good gameplay is what makes me stay. I think that goes for most people.
About your example specifically, the sprite sizes don’t really match. Some sprites are more blocky than others, which leads to a messy aesthetic. I think if you handle that, results will improve tenfold.
It is your presumption that holds no basis. People spend least effort only within their predefined value system; your fallacy is extending this to a purely materialist stance and closing off any other. I’d love to see your mental gymnastics on why I refuse to use a smartphone, despite it clearly being “lower effort”.
That’s how it’s marketed,
How humans market AI is not value-neutral and those values do not become an innate property of the technology.
and that’s why it’s being used.
That’s awfully reductionist. There is a reason machine learning took over in natural language processing – it is because it turned out to be the better tool for the job, over having billions of hardcoded branches. Plenty of effort went into this development, and I applaud it despite its consequences.
Like I already said, it is true that most people use and develop AI for degenerate reasons, but no, saying “generative AI is low-effort” is not a value-neutral statement, it just reflects your own values on the matter. I gave examples above of where generative AI would not be low-effort. In the case of replacing artists or actors, or delegating everything to an AI agent, it would be low-effort.
Either way, we’ve have both said enough on the matter. I have an actual life to tend to, rather than to argue with nobodies on a dead forum, and I’m sure you do as well.
Don’t get me wrong, I’m much more on the anti-AI side than not, but this isn’t true.
I have nothing against the use of generative AI, for example, for dynamic dialogue, or better parsing in text-oriented games. I’d love to see or work on something like a modern version of Lifeline (2002).
And that’s only in the context of game development. Yes, 99% of AI uses is slop, and yes, 99% of AI engineers and AI companies are interested in enabling slop. I personally don’t have a strong opinion on entirely banning AI in game development as much as in other areas, but in general the above still says nothing of the tech itself.
Removing it because “fascism is wrong” is indeed stupid. A hallmark of a good writer is their ability to write characters who they do not agree with. It shows they are capable of impartial thinking and self-critique.
On the other hand, speaking as someone for whom “political quizzes” like 12axes are a guilty pleasure, I can’t count how many times they fucked up my political viewpoints at the end. Removing an ideology for that reason would make sense.
From a programming perspective there is no difference between LAN play and Internet play. In both cases you just open a port and start listening.
The problem with Internet play is that, despite it being 2026, it is still an absolute bitch to get an Internet connection between two people running flawlessly. On top of opening a port, you need to make sure the port is forwarded correctly by your player’s router. And then, if the player is behind an ISP with a CGNAT, then that must be configured somehow as well. There’s tricks like STUN, but none of them are 100% effective and most of the time you have to fallback to a relay server you, the developer will need to host 24/7.
In theory this is something UPnP IGD, NAT-PMP and their successor, the Port Control Protocol, should be able to handle, but in a twist shocking to no one, few routers support these, and the most widespread one, UPnP, is disabled by people who have been scared into doing so without understanding why.
So yeah, in practice your players have to forward their ports manually, and that means having some basic networking knowledge, and that means just overall not being stupid, which is not going to happen.
All of that you will avoid, if you claim to support only LAN play. That being said, your players can get a VPN a la Hamachi, make a virtual local network, and play “LAN” through the Internet anyway.
EDIT: Oh, and IPv6 could not come soon enough. If I am made president
One uses the word “outdated” solely to push an agenda.
Outdated things can become trendy again.
Got it, so magically ideas can stop being outdated, because some humans said so, but also ideas are outdated because some group of humans at some random point in the past starting calling it that too.
So I am again not sure if you use this word correctly. Is this a case of lost in translation?
No, this is recognizing a useless word, and that most people are too stupid to speak of concepts impartially.
Those ideas are simply wrong, not outdated. Ideas are outside of time.
Practices that are not done today are not outdated either, they’re simply not being done, for whatever good or bad reason is come up by humans, but it is not an innate property of an idea.
Hard disks are still widely used in the present, as is tape.
We have social media and chatrooms for that. Like NTTP said, Matrix and XMPP/Jabber, which I both have.
Bolting a forum onto an unrelated site is scope creep; the least common denominator is simply too broad, which you can see from how almost all topics here are either spam, or are topics that have a better place elsewhere.
You’re using Python, an infamously slow language, inside of another emulated language, and the way you draw is slower than even just using canvas’s builtin drawing functions.
The physics engine is definitely the fastest here, considering it doesn’t have to loop anything per individual pixel.
Sorry, but there is nothing surprising here. At least one of the two things I mentioned have to go.
I admittedly have no skin in the game, but I have no interest in anything that’s basically a PC packaged into some non-standard form factor with some Linux on it. That has its uses, but not as some supposed competitor to the PC or major game consoles.
Pretty much the only way a modern console will interest me is if it’s intentionally limited in some way.
A bit of a shameless plug but I once made a polling system that uses Itch accounts. It’s a bit rough around the edges, and only single-choice at the moment, but I am willing to improve on it if such a thing doesn’t come to Itch.



