Don’t get me wrong, I’m much more on the anti-AI side than not, but this isn’t true.
I have nothing against the use of generative AI, for example, for dynamic dialogue, or better parsing in text-oriented games. I’d love to see or work on something like a modern version of Lifeline (2002).
And that’s only in the context of game development. Yes, 99% of AI uses is slop, and yes, 99% of AI engineers and AI companies are interested in enabling slop. I personally don’t have a strong opinion on entirely banning AI in game development as much as in other areas, but in general the above still says nothing of the tech itself.