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are rétro games still enjoyed ?

A topic by KozmoWorks created 33 days ago Views: 290 Replies: 11
Viewing posts 1 to 5

Hello everyone Kozmo here I'm working on a new project and wanted to get some feedback. Do you guys still enjoy retro-style games like this? 

This is a part of my upcoming game

Retro in what sense? If graphical style, then no, I wouldn’t say so.

More like plate-forme pixel art type

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This is inherently subjective. IMO graphical style is separate from its graphics quality.

I am more attracted to quality graphics than gameplay, but good gameplay is what makes me stay. I think that goes for most people.

About your example specifically, the sprite sizes don’t really match. Some sprites are more blocky than others, which leads to a messy aesthetic. I think if you handle that, results will improve tenfold.

Deleted 33 days ago

I wasn't asking for a philosophical debate on art. I was just specifying that the game is a pixel art platformer so you understood the context of my original question.

You asked a question about a subjective matter. There will always be more than zero people who play “retro games”, so the answer is yes, although dubious.

I still enjoy retro stuff, though I suppose that’s not too surprising given it’s all I make…

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I checked ur games. I love them!

I still enjoy retro games myself. Though I have specific gameplay that I like which decides if I'd play a retro game or not.

Thanks !

I play retro games and love them far more than modern ones, but the image you posted doesn't make me want to play at all.

To be honest, a retro game isn't just one with fist-sized pixels; "retro" games are the product of an era when hardware imposed significant limitations. Games were built around those constraints, yet they could still be incredibly complex in terms of mechanics or even graphics.

If my feedback helps: seeing just an image of a game with fist-sized pixels doesn't entice me to play it (and bear in mind, I've been playing *H.E.R.O.* on the Atari 800 this week).

Thank you for the honest feedback. You make a great point classic games like H.E.R.O. are brilliant because of how they worked within hardware limits, not just the pixels.                 The lo-fi look was a deliberate choice, but you're completely right that a single static image can't convey the actual depth or gameplay mechanics. I'm working on a video teaser and a demo to show what’s actually under the image