Honestly, I got pretty lucky when it came to getting people to know about my game. My dad helped advertise it to his friends and family, and he also shared it online. That gave me a bit of an audience to start with. From there, I just kept promoting the game and posting about it. So I guess having people around me willing to share it definitely helped me get that initial attention.
KozmoWorks
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I’m a developer on this platform too, and I completely agree with Ofihombre here.
When you spend time making games or mods, you look at your stats to see if real people actually care about your work. Seeing a sudden jump of 1,000 views but getting exactly 0 downloads and 0 comments is just a ghost town effect. That's not normal human behavior, and it's definitely not just "people using private browsing."
Redoni The reason this is a big deal for us devs is that it ruins our data. If we can't trust our view counts, we can't tell if our projects are actually getting popular or if it's just bots scraping the site. It makes the whole dashboard useless.
Thanks for showing the data from Garry's Mod and World of Padman, Ofihombre. It proves this is a real platform issue and you’re definitely not the only one noticing it.
Well u didnt say that u said and i quote "I am making an ai" Why didnt u say that before i asked this question💀 Exactly, customizing prompts and giving an existing model a 'personality' is totally different from building or training an AI yourself. You're just hosting a free wrapper for Qwen, not creating a brand new AI.
Hey! I’m pretty young so I’m no expert, but I just wanted to say that your project sounds incredibly cool! Don't let the big studios or complicated software like Unreal get you down focusing on your own story, characters, and fictional weapons sounds like way more fun anyway. Since 3D software is too expensive, you should definitely check out Blender, it's 100% free and you can use your 3D skills to help you sketch your 2D drawings. For growing your audience, Substack can be really slow, so maybe try sharing your art and lore on Tumblr or Bluesky, because the worldbuilding and animal art communities there are super active and nice. Take your time, don't rush, and keep drawing what you love!
Hey! I'm no expert and what I say definitely isn't 100% confirmed, but you're likely just seeing a platform quirk rather than a security breach. This "phantom update" wave happens quite a bit on itch.io, usually because the platform flags a whole project as "updated" whenever a developer makes a minor change to the page itself like editing the text description, updating tags, adding new screenshots, or tweaking pricing settings even if the actual game files haven't been touched at all. It can also happen if itch.io rolls out a backend server migration or mass updates regional compliance filters that touch a huge batch of game pages at once, which triggers a false notification in everyone's library feed. Unless the devs actually post a new devlog announcing a content patch, it's almost certainly just a visual metada.
Hey everyone! I’m KozmoWorks, and I want to share my game Echoes of Sleep: The Complete Journey.
It is a retro 2D pixel-art platformer set inside a dying dream world where you navigate surreal architecture and fight off nightmares. The game features its own deep, unique lore to uncover as you explore. You can play it instantly in your browser (HTML5), or download the Desktop and Mobile versions!
Check out the screenshots below and play it here:
https://kozmoworks.itch.io/echoes-of-sleep-completejourney

