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KozmoWorks

55
Posts
2
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910
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9
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A member registered Apr 26, 2026 · View creator page →

Creator of

Recent community posts

Honestly, I got pretty lucky when it came to getting people to know about my game. My dad helped advertise it to his friends and family, and he also shared it online. That gave me a bit of an audience to start with. From there, I just kept promoting the game and posting about it. So I guess having people around me willing to share it definitely helped me get that initial attention.

Hello There !

you still have 1 day left btw...

Hey! Kozmo here ,  as a solo dev i'd say my pain points  are debugging as i have (for some reason)  found it REALLY hard to identify a bug so sometimes i send to claude to IDENTIFY the bug and show me where then i debug it

its been 2 years and this is the time i realize that this guy makes cool games..

Well said, Ofihombre. And yeah, fair point, Redoni raised some good arguments about how small stats can be super random and tricky to read. It's cool to see how different people look at the same data.

In the end, I think we all just want the platform to be as accurate as possible for creators.

awesome update!

I’m a developer on this platform too, and I completely agree with Ofihombre here.

When you spend time making games or mods, you look at your stats to see if real people actually care about your work. Seeing a sudden jump of 1,000 views but getting exactly 0 downloads and 0 comments is just a ghost town effect. That's not normal human behavior, and it's definitely not just "people using private browsing."

Redoni The reason this is a big deal for us devs is that it ruins our data. If we can't trust our view counts, we can't tell if our projects are actually getting popular or if it's just bots scraping the site. It makes the whole dashboard useless.

Thanks for showing the data from Garry's Mod and World of Padman, Ofihombre. It proves this is a real platform issue and you’re definitely not the only one noticing it.

All good, respect for owning up to it. But since you admitted the title is misleading, you should change the topic name from 'I am making an AI' so other people don't get confused too. Let's keep it honest with the community.

no i cant the game lags 

All good

Well u didnt say that u said and i quote "I am making an ai" Why didnt u say that before i asked this question💀 Exactly, customizing prompts and giving an existing model a 'personality' is totally different from building or training an AI yourself. You're just hosting a free wrapper for Qwen, not creating a brand new AI.

Checking out Fabricatio doesn't change the definitions. Qwen is a pre-trained LLM developed by Alibaba. Whether you run it via an API or host a "backend version" locally to generate your code, you didn't create the AI. You're implementing a pre-existing tool.

I get that setting up an open-source model locally takes development work. But in tech terms, "making an AI" implies you actually built or trained the underlying model itself. Using a pre-trained model like Qwen means you're integrating an existing tool, not creating the AI from scratch.

I see what you did there with that 'today only' and it kinda worked..

Hey! I’m pretty young so I’m no expert, but I just wanted to say that your project sounds incredibly cool! Don't let the big studios or complicated software like Unreal get you down focusing on your own story, characters, and fictional weapons sounds like way more fun anyway. Since 3D software is too expensive, you should definitely check out Blender, it's 100% free and you can use your 3D skills to help you sketch your 2D drawings. For growing your audience, Substack can be really slow, so maybe try sharing your art and lore on Tumblr or Bluesky, because the worldbuilding and animal art communities there are super active and nice. Take your time, don't rush, and keep drawing what you love!

Hey! I'm no expert and what I say definitely isn't 100% confirmed, but you're likely just seeing a platform quirk rather than a security breach. This "phantom update" wave happens quite a bit on itch.io, usually because the platform flags a whole project as "updated" whenever a developer makes a minor change to the page itself like editing the text description, updating tags, adding new screenshots, or tweaking pricing settings even if the actual game files haven't been touched at all. It can also happen if itch.io rolls out a backend server migration or mass updates regional compliance filters that touch a huge batch of game pages at once, which triggers a false notification in everyone's library feed. Unless the devs actually post a new devlog announcing a content patch, it's almost certainly just a visual metada.

You have my support

tbh i do want to and   i will its just that i got some things to do for the next 2 days , but i will call one of my siblings to play and then give you feedback

But i love the concept , maybe if u start by making a solo game to attract an audience and then make an online game

means everyone being online in the same game is nearly impossible especially for a new game 

Thanks good luck on Pop too!

the probleme is that for people who actually wants to play will not be able too as people can be together in one game in the same time especially if its a new game

When I saw the title, I was fully expecting some heavy community drama, but this is just amazing. Honestly? Just leave it as it is. It works, so yeah if it ain't broke, don't fix it

Agreed , i am no expert but it would be better if u start by making a free game to attract an audience before making ur next games paid , i took a look at ur profile , maybe put more effort on the game page , people will click play if the page look more? presentable if i may say

i hope everyone has a good time in this jam

(1 edit)

The game was made and posted 4 month ago , since then i'v made improvements and planning another plateformer game inspired by the hazbin hotel Hell vs Heaven Plot

we can see the effort ur team put in this

Amazing!

Hello ! Kozmo here , i saw ur amazing attempt and its inspiring really! i am myself 13 year old and Loves Game developping.

Not my style but i really like it!

great for a first game :)

This is amazing i love it!

https://kozmoworks.itch.io/echoes-of-sleep-completejourney

are u making the ai by scratch or using an api key?

I really poured a ton of time and effort into making this game so i'd appreciate taking a look into it!

Hey everyone! I’m KozmoWorks, and I want to share my game Echoes of Sleep: The Complete Journey.

It is a retro 2D pixel-art platformer set inside a dying dream world where you navigate surreal architecture and fight off nightmares. The game features its own deep, unique lore to uncover as you explore. You can play it instantly in your browser (HTML5), or download the Desktop and Mobile versions!

Check out the screenshots below and play it here:

https://kozmoworks.itch.io/echoes-of-sleep-completejourney

ye she is right , u gotta do this in ur mind , why would someone pay for a song even when they can have one for free using Ai

is this made by ai?

I'l check it out