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(1 edit) (+1)

You’re using Python, an infamously slow language, inside of another emulated language, and the way you draw is slower than even just using canvas’s builtin drawing functions.

The physics engine is definitely the fastest here, considering it doesn’t have to loop anything per individual pixel.

Sorry, but there is nothing surprising here. At least one of the two things I mentioned have to go.

Thank you mid for explaining and confirming what is happening. I think I've managed to sort out most issues. But if I want to evolve the game much further, I'll have to reconsider the framework, which would mean a full re-writing of the code - at least to maintain a Web version... not sure I have enough motivation to do that just right now, but at least I'm warned ;-)