Kinda frustrating when you're being careful and a toothpick just randomly decides to yeet itself way past the bowl for seemingly no reason. I was down to like 20 toothpicks or so and had to start all over because of that.
Also, a few things could be done to make it feel better. On my browser at least, hit detection on the toothpicks feels a little off. I need to mouse over the border of a toothpick instead of the toothpick itself to grab it. And the actual hitbox for grabbing them it unexpectedly thin at times, sometimes just a few pixels despite being completely uncovered. This has resulted in me nearly spilling a bunch of toothpicks because I unexpectedly latched on to the container rather than the toothpick I was aiming for. Maybe binding container movement to middle click+drag or ctrl+left click+drag instead would help.
I also had an issue on an earlier run where I somehow managed to get multiple toothpicks to just phase right through the bottom of the container, which would have ruined the run if I wasn't just running out the timer.
Another thing you might consider is lowering the "toothpicks left" counter. I certainly can't speak for everyone, but 90% of the time, it's completely out of view since I have the camera angled horizontal or downward.