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Alice

31
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1
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125
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A member registered Dec 02, 2014

Recent community posts

I'm not sure he ever bothers to read comments on Itch. I can't recall the last time I actually saw him respond. I wouldn't be surprised if he just keeps it in because he just can't refrain from being heavy-handed.

in the future this will completely lock the player's saved data.

Why would you even do something so heavy-handed on a single player game? That seems completely and utterly unreasonable on your part.

Kinda frustrating when you're being careful and a toothpick just randomly decides to yeet itself way past the bowl for seemingly no reason. I was down to like 20 toothpicks or so and had to start all over because of that.

Also, a few things could be done to make it feel better. On my browser at least, hit detection on the toothpicks feels a little off. I need to mouse over the border of a toothpick instead of the toothpick itself to grab it. And the actual hitbox for grabbing them it unexpectedly thin at times, sometimes just a few pixels despite being completely uncovered. This has resulted in me nearly spilling a bunch of toothpicks because I unexpectedly latched on to the container rather than the toothpick I was aiming for. Maybe binding container movement to middle click+drag or ctrl+left click+drag instead would help.

I also had an issue on an earlier run where I somehow managed to get multiple toothpicks to just phase right through the bottom of the container, which would have ruined the run if I wasn't just running out the timer.

Another thing you might consider is lowering the "toothpicks left" counter. I certainly can't speak for everyone, but 90% of the time, it's completely out of view since I have the camera angled horizontal or downward.

Out of curiosity, what extension was it? Because I'm using a Firefox fork and whenever I leave the game running in a background tab for awhile, I usually have to open the browser's task manager and force close the GPU thread and then reload the game or else it will lag for awhile after switching back.

Yeah, I'm using a Firefox fork called LibreWolf.



Not sure what's going on but I'm getting a lot of questions that are cut off like this.

The game's still unplayable for me. My vram usage just keeps shooting up with the game open and both the fractured void and star chart pages are so laggy that they're basically unusable.

If it helps any, the VRAM leak and black screen for the star chart appear to be different issues. The VRAM leak happens when I click the Fractured Void button. The game as a whole starts lagging when I click it and VRAM usage starts raising. The interesting part about the VRAM leak is that for some reason, most of the leak ends up in shared VRAM instead of dedicated VRAM. Also may help to mention what browser I'm using as well. It's a Firefox fork called LibreWolf (version 139.0.1-1 specifically). The issue would likely appear on base Firefox as well, though. The primary difference between Firefox and LibreWolf is that LibreWolf is focused more on privacy an security.

The latest update seems to have broken the game for me. Not only does there appear to be a VRAM memory leak but trying to load the star chart just shows a black screen that persists until I reload the page.

"tl;dr: Itch is shooting themselves in the foot, most likely forced so "

To put it a little more explicitly, the payment processors were holding a gun to their head and ordering them to shoot themselves in the foot if they want to continue living.

Yeah, I am. I guess there's something the game does that Firefox really doesn't like then.

I seem to be completely unable to interact with the game. Clicking anywhere on the game screen does absolutely nothing, as does pressing keys on the keyboard. Usually the browser console would give some kind of hint to go off if something's going wrong but there's no errors of any kind, so I'm really not sure what the issue might be here.

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Is there any way to force it to stay in windowed mode? Alt+Enter enters windowed mode but if I change any settings, it goes back to fullscreen mode. Which is unviable on my multimonitor setup since my primary monitor is 4k and the game's resolution options seem to stop at 1440p. The end result is it shifts things around when it enters fullscreen which is kind of crap.

Edit: Immediately after submitting this, I found the "Automatic screen res" option, which seems to do what I wanted. But its name doesn't at all make it clear what it actually does.

I could be misreading things but it sounds like they're planning on recreating it from the ground up with a more modern setup that can double as a skillset for a career as well.

You really need to find a better way to handle the save warning. No matter what settings I use in my browser (Vivaldi), I cannot load the game. It seems to do so in its own tab except the warning still pops up over everything else and I can't do anything other than... Clicking the window to open the game in yet another tab where the same thing happens. You should provide a bypass for that and a save to file/load from file option instead.

If that's the case though, then why did it suddenly start happening? I'd played the game for a good two or three months before the issue cropped up and hadn't changed anything on my end regarding privacy settings.

Why does my save get cleared literally every single time I load the game? It just randomly started happening at some point so I stopped bothering to play. Recently picked the game back up hoping that the issue was fixed but to no avail. Even setting up cloud saves doesn't fix it. I have to log in manually every single time.

Looks like I had cookies from hwcdn.net blocked. That's rather strange since I don't recall having any similar issues in the past on games hosted on Itch. Good to know that hwcdn is used for hosting though.

I seem to lose my progress constantly. Two days in a row now, I've shut down my computer and when I booted it back up the next day, I was back at square one.

I use a multimonitor setup so unfortunately changing resolution isn't really an option since it'll mess up the layouts of my other monitors.


As for what monitor I'm using, it's this one which seems to be fairly affordable for decent quality: https://www.amazon.com/Sceptre-Monitor-DisplayPort-Speakers-U275W-UPT/dp/B098HQ8...


Also I don't know whether this will help you figure anything out but I think that the lag might be caused by using up an entire cpu core, though I'm not certain whether this was the cause due to some strangeness and me not being very familiar with Python. When I run the game at 4k it uses up a fairly consistent 25% of my total available cpu power (it's a quad core, specifically an Intel Core i5 4670k running at the default clock speed, if that info would be helpful), though when I go to look at specific core usage, it seems to be split across all four cores.

Is scaling in options only supposed to swap between "Small" and "Auto"? I'm playing the game on a 4k monitor and it's so small as to be unplayable on small scale (even with the 200% scaling I have set through Windows) but at auto scaling, it's extremely laggy. I was hoping that there'd be integer options between 1x scaling and whatever auto scaling calculates out to.

The problem is that by not giving a choice between a male or female love interest, the devs are explicitly excluding anyone who would otherwise be interested in the visual novel. That was the make or break for me, for example, when it showed up in an email Itch sent me for a game I follow updating. I was quite interested in it until I found out that the only love interest is a single male character.

You do realize that the game page on this site has a standalone download for the game, right? It comes with an executable file.

There seems to be an issue with updating on the Itch app. For some reason it seems to consider the new update an invalid download so it won't allow you to update the game.

How about one based on distance traveled while completely unclothed?

Seems like there should be a check to ensure villages with an actual population, lol.

Really glad you wrote that. The part of the story I'd missed was fantastic. Though there are a few errors in the writing I noticed for this part that feel big enough to point out:

On the line ""Don't lie to me, my number one not-fan. I can tell!" said the poet", the poet should be the dancer. Also for "Wh-why did you make me wait...?" it feels like the name is switched around.

Ah, I think I see where I went wrong. Lycoris makes a comment on one of the bad endings that a good ending can only happen from telling the truth so after that I hadn't told Daffodil that the food was good. I think that's probably why I was having trouble getting it. Thanks!

Oh, is that so? That's a really neat touch.

And yes, I'd really appreciate it if you would do that. Unless completing both routes unlocks new choices to make or something (which I haven't noticed after replaying the entire story two more times after completing both their routes) I'm really not certain what to do to advance at this point.

Also a second question: I know I'm missing stuff since Lycoris has made that pretty clear but how do I get from the story before that to whatever I'm missing? I've gotten the good and bad endings for both Daffodil and Madeleine as well as the bad ending from leaving early. I'm really not sure what choices I could make that I haven't made yet. Lycoris made a comment about not lying but I've tried that and it just ended with me back on Madeleine's path again.

Bit of a random question but when you give Lycoris your name can she give different responses according to the name or was it just a hilarious coincidence that she made a comment about Wonderland after typing in the name Alice?