A nice adventure that looks like it would be fun to play at the table. I really like the way the relics interact with enemies, but I think it would be more practical to include those effects on the relic cards themselves, that way you’d save some space. Below Room 4, there’s a space that could have been used as well. Is it possible you used Affinity and it automatically created that paragraph break? I’m asking because I had the same problem both years, and it was a real headache.
I think the room layouts are very well thought out for exploration and for the characters to interact with the environment in creative ways. That intimidating-looking minotaur is just begging for a sociable adventurer to try to befriend them.
Great job.