Thanks! I´m glad you liked it!
Undead Mole
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This is a really great adventure, I was surprised by how much content you managed to fit into four pages. The only issue I see is that the different elements are a little crammed together. It would be nice if they had a little more breathing room with some extra white space, but that would mean including less content. Anyway, I loved it.
I really like the premise of the adventure, it’s strange and has a certain dreamlike quality. The art is captivating and reminds me of the early days of D&D, which I think is a good thing. I think the isometric map is great. The art isn’t the only thing that reminds me of the early D&D adventures; I think the text is too crammed together, with little breathing room, which personally makes it hard for me to read. Other than that, it’s a very good job.
Visually very appealing. I think it’s very well-rounded for the space it occupies. It’s up to the players what they do with the place, though I can see most of them turning it into a relaxing spot where they can do things that are more laid-back than raiding dungeons and slaying monsters. I think the menu and the product descriptions with their illustrations are especially cute. Really cool.
It’s always refreshing to come across something other than an adventure, and this supplement has a ton of cool items and other things that come in handy for adventures featuring dragons (who doesn’t love a dragon?). Visually, it looks great, especially the cover, though I think the section titles are too cramped; they could use a little more breathing room. Very useful.
Visually, it's simple but striking, and it complements the adventure's content very well. I especially liked the “Decrees”. I've seen some really cool sci-fantasy stuff in this jam, but this one takes the cake. The dungeon has plenty of content, designed quite cleverly, with many elements that encourage players to experiment and explore. Loved it!
I like the minimalist design of the presentation, which reminds me of classic D&D adventures, although, like those, it’s a little hard to read due to the layout and text size. The adventure itself has a lot of content, and it looks like it’ll be fun, encouraging exploration and giving players opportunities to interact and experiment. I really like how this blends with the pulp-style setting. Good job.
In terms of presentation, I think it’s one of the coolest things I’ve seen so far from the jam. I find it very original, although there are some white lines appearing in the margins that make it look like there was a problem. As for the content, it matches the presentation, it has a creepy, eerie vibe that I love. I’m a huge fan of “Dispose.”
I loved it.
I'm a big fan of the dark fairy tale setting. This map is one of my favorites among those I’ve seen in the jam, as well as the cover, although I would have liked the information about each room to be organized into paragraphs of text and to be more detailed, rather than focusing so much on potential enemies. In any case, the content is designed to encourage exploration and character interaction with the environment, which is the most important thing in a dungeon-crawling adventure.
A very good job, congrats!
The adventure is packed with content, although the layout seems a bit chaotic to me. Anyway, it looks like a lot of fun. I really like mummies as enemies, and I don't think I've ever used them before. The carnivorous ibis really made me laugh. I really like the idea of including a timer to create a sense of urgency. Great job!
A nice adventure that looks like it would be fun to play at the table. I really like the way the relics interact with enemies, but I think it would be more practical to include those effects on the relic cards themselves, that way you’d save some space. Below Room 4, there’s a space that could have been used as well. Is it possible you used Affinity and it automatically created that paragraph break? I’m asking because I had the same problem both years, and it was a real headache.
I think the room layouts are very well thought out for exploration and for the characters to interact with the environment in creative ways. That intimidating-looking minotaur is just begging for a sociable adventurer to try to befriend them.
Great job.
This is very imaginative, and I love the presentation—with the little illustrations and the map drawn directly on the paper. You make great, personalized use of the different elements of Cairn for exploration. I also really like that you include the works that inspired you; it’s very helpful for capturing the right tone. If I had to nitpick, the light gray text on the left side of the center pages is a bit too light, but that’s a minor detail. The truth is, I absolutely loved it.
Great concept and a fantastic map. The information provided for the different hexes is interesting, although some parts are confusing and the text is crammed into the space, making it hard to read. This could become a very well-rounded adventure if you decide to expand on it further after the jam. Good job!
A simple but effective setup. I think it has the elements to become a very well-rounded adventure, with the countdown and the factions, but I wish there were more specific details about the different rooms to make exploration rewarding and fun. Without space constraints, it can become a really good adventure.
I never cease to be amazed by how much information some of you manage to pack into four pages without compromising the presentation. I really like the adventure, the way you encourage exploration through the search for the Foundry and the variety of possible outcomes at the end. Plus, I think including ads for the sequels is very clever and gives the adventure a bit of a magazine feel. Great job.
Hi! I'm surprised no one has mentioned the typos yet, because my English isn't the best, and I was sure there must be some mistakes I couldn't spot. I think you're right about the map, I was really happy with the cover until I had to add the numbers and the connections between rooms. Next year (if the jam takes place), I'll try something different if I can.
Thanks so much for the review!
I'm glad you liked it, that was exactly the vibe I was going for.
As for the twist, you're absolutely right. It was a decision made to save space, but it didn't actually serve that purpose because I had to explain it elsewhere, and it would have been clearer the way you suggest. I might make an extended version or something like that after the jam is over.
Thanks for taking the time to read my adventure. If you decide to run it at some point, I'd love to hear how it went.
I think it has a little bit of everything I like in a small adventure like this. Great dungeon exploration, but also opportunities for role-playing and making meaningful decisions. Monster lovers are also in for a treat.
Throughout the entire book, I couldn't help but read “Skyrim” instead of “Skrymir.” I think I have a problem.
Good job!













