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A jam submission

The Delicate Diamond - Appendix N JamView project page

A Diamond that protects the Realm has gone missing. Find it or the girl who stole it.
Submitted by Noseatbelts — 1 day, 12 hours before the deadline
Rated by 35 people so far
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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted(+1)

Rich in flavour and with a wordbuilding that's actually useful for the gameplay, without be to removed from vanilla Cairn. I fear it could be a little railroady and quantumogrey, mor maps would have work better for me. All in alla, a strong, pleasant and well studied entry

Developer(+1)

Thanks for the kind words. I agree with just about everything you said, but time and space constraints got the better of me. 

Submitted(+1)

There’s so much worldbuilding packed into this, and the ending with the destruction of the diamond sounds like it could be really cool to run!

Submitted(+1)

Running the Fallen City is clever, would be cool to see the Foundry Points expanded on but that is some easy prep for a Warden. I might suggest using a different color for the hyperlinks, the green on black was just a little hard to read. Otherwise, the graphic design is really beautiful. The choices for images were perfect. Very well-written, good premise and I like how it unfolds.

Submitted(+1)

The visual design brings out a great atmosphere, almost newspaper-like (especially at the start, where that works really well). I really like your overland adventure content, but think it would really benefit from an expansion to flesh out the foundry / city of the dead. Great work :)

Submitted(+1)

I love how you combine the shape  of a diamond and the cover. I also love that you edit the tables so it looks like tables from old printing machine also, and I also like how Matea can be reasoned with, and she appears early, it gives the PCs opportunity to know more of her motive. 

Submitted(+2)

Glad someone else had the clever idea repurposing Weird Tales art and making it work so well!

Looking forward to the thrilling conclusion!

Submitted (1 edit) (+1)

I never cease to be amazed by how much information some of you manage to pack into four pages without compromising the presentation. I really like the adventure, the way you encourage exploration through the search for the Foundry and the variety of possible outcomes at the end. Plus, I think including ads for the sequels is very clever and gives the adventure a bit of a magazine feel. Great job.

Submitted(+1)

Impressive adventure, so many outcomes. 

Submitted

Impressive adventure, so many outcomes. 

Submitted(+1)

Amazing atmosphere throughout, and great use of visuals! I especially liked the illustrations from Weird Tales.

Submitted(+2)

Cover: An arresting cover that ticks the Appendix N boxes: a haunting oil-painted portrait, fonts that scream 1970s and distressed paperback look, as if you had just picked it off the pulp fantasy shelf in your local second-hand bookshop.

Interior art: Weird Tales pencil artwork works very well.

Interior layout: I like the limited choice of colour palette, it’s a case of less is more. The green bars on the table are lighter than the green used for the bold text and on the map, maybe it would look better if they were all the same shade? Though the dark green/black combo is harder to read so maybe not.

The columned text layout is for the most part attractive and easy to read. Just a few places where the text bumps up against the table and artwork could do with more space to breathe.

The Adventure: Nice concept and outline, with a lot of potential for role-playing, investigation and negotiation. Due to the space constraints imposed by this jam, the GM will have to put in some time fleshing out the details (or be good at improvising). Given the space constraints, I wonder if the table of terrain types and distances is a good use of space. I think if I was running this I would be inclined to hand-wave the moving from location to location and focus on the political and personal interactions.

Nice work, very pretty!

Submitted(+1)

Finally, something that checked all my boxes! Love the paper texture and font choices...concise writing, incredible panache and excellent use of pre existing art elements!

Developer

um. Wow. Thanks so much. Big fan. 

Submitted(+1)

Like a diamond, I can feel sparkles of genius within this adventure! It feels like a negadungeon but with a larger scope.

Submitted(+1)

Solid entry, well laid-out, great choice in art. I’m curious to see more of Matea, and characterize her! What secrets did Bartolo think he uncovered? I think there’s lots of room to expand this adventure; it begets curiosity! <3

Submitted(+1)

To me, this one could be a pulp novel that you find in an unorganized used book store. The themes come through very strongly!

I feel like there's a lot of work a GM would want to to do flesh out the towns,  but I really liked the mix-and-match encounter tables, that's something that would work immediately from the get-go. 

Great design! 

Submitted(+1)

Great factions, moral ambiguity and twist. Dig the design. Would love to play this. 

Submitted(+1)

Man, I really need to get me some of that Weird Tales art- that shit is fire!

Really liked how much spot art you squeezed into this, as well as the texture & feel of an old thrift store find. My favorite part, though, was the bleak ending that could definitely serve as a hook for Matea’s redemptive sequel. Great stuff!

Developer(+1)

All of those old pulp magazines are just a treasure trove of awesome art. And not only illustrations, but typographical embellishments, flourishes, borders.

Submitted(+1)

I really like the visual design here and the bold choices you've made in terms of presentation and what you do/don't show of the adventure. I reckon this could be built out into something super unique post-Jam!

Developer(+1)

you get it. 

Submitted(+3)

The overall design has been some of my favorite so far. Actually gave me a lot of inspiration for whatever I make next. Sidenote, I really need to learn about Cairn, so many powerhouse submissions for that system. 

Developer(+1)

High praise! So many great entries! There is a knack to using Public Domain art, but man drawing my own stuff seems like it would be so much easier. (I'm sure you'd say the opposite lol)

Submitted(+2)

Cairn is super easy to learn, so you shouldn't really have any troubles picking it up :)

Developer

yes. What they said. My system of choice for precisely that reason. 

Submitted(+1)

Great choice of art and fonts. Overall design is clean, sharp and thematic. and Ifeel like the page texture might affect readability on some screens but it combines perfectly with the engravings.

Developer

Very kind words. Page texture was a very last minute change that I wish I had thought of earlier to make it just a tad better. Thanks for reading!

Viewing comments 24 to 5 of 24 · Next page · Last page