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I've been thinking about the design decisions I was making right at the start, and my thinking at the time was something along the lines of "this is such a small format that this whole document maybe, and the front and back certainly, will be handed over to the players as a handout and playaid and thing to examine for clues"  which leads to the appeal-challenge of running it - you the game master are basically as uncertain as the players, but you've had more time to study it and make concrete choices about what it means.