I love a good ultra-hard platformer :P
This one was super-challenging with the limited vision cone. Because of the enemy placement, I found myself making lots of blind jumps, which was nerve-wracking but very cool. Great job on the level design because everything was spaced well so that, even though those jumps were blind, they were generally easy to hit. I also love the complete change in mood after you find the drop of dew; going from slow, careful exploration to run-as-fast-as-you-can was a really nice transition. Art and sound design were great, too; the title screen is gorgeous, and the little moth protag is so cute :)
Really nice work here; kudos! :)