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This one is such a sleeper hit. I'm so impressed with how much you managed to cram into this little thing, with its 5 difficulties, 4 weapon types, 7 colors, variety of enemy types, tutorial, and other mechanics like the timer! So much to love about this one. I thought the way that the PowerShell was introduced was clever, in how it forced the player to learn how to operate it first. And I thought the decision to include a timer was a smart way to force the player to not stand in a corner to heal.

I did wish the other colors had more of a use in the actual game beyond the tutorial, though.

Thanks! I'm not really sure why people keep saying there isn't a reason to swap colors (other than yellow), but I'm going to assume I just made the easier difficulties too easy to the point where the timer isn't a problem ._. (In hard or insanity, you really need to play optimally).

Yeah you made a good case for just about all of them (sans yellow) in your video. I can definitely see how each of them could be helpful. Maybe it's just a layer of mastery that most players aren't able to reach right away (which is a good thing!).