Please don't blame your skill here — your 80% example exposed a real feedback failure. The F press was being read, but UNISON requires 100% SYNC, and the jam build silently rejected the input before that point, which made a working key look broken. I have now pushed the post-jam update: pressing F early shows the current percentage and “UNISON NEEDS 100%,” Ito tells the player to stay at his wing, and the Climb has a clearer visual lock and warning. Thank you for trying again and reporting exactly what happened; that follow-up directly changed the game. If you ever feel like giving the update one more attempt, I’d love to know whether the refusal and the Climb are finally readable — but no pressure after all the attempts you already gave it.