Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I loved the Puzzle idea ! And the gameplay loop where you discover the way to escape piece by piece is well done !

However there is a lot of bad designed vibe-coded arthefacts (The position of the spawned projectiles, the player movements using code insted of Godot Input system so doesn't work for azerty keyboard of controllers, the shop confirmation using code insted of Godot Buttons, attacks hitboxes... )

I highly recommend you to use more documentations and tutorials to make your games insted of relying on AI ! You will have so much more fun with Godot :)

Thanks for playing!

I have actually hand-coded a few Godot games in the past (but I've always hard-coded inputs...), but I tried to see how far the AI stuff could go. I think my conclusion is that it's best to design the core stuff by hand and use AI for polish and debugging other boring stuff.

(+1)

Yes I got the same conclusion, the AI is really bad at Code organisation, for me it never find a place in my workflow. 

I was just saying that beacause I have see too many times someone that learn code or Godot throut AI and just give up because they can't do anything themself after working on their project.

The input system is really good because can Godot see  key pressed depending on their position on the keyboard insted of the actual key pressed ! So good for peoples with weird keyboards like me ;)

Yeah, giving up because you relied too much on AI is definitely something that can happen a lot. While the tools can be good sometimes, I am glad they didn't exist back when I was learning.

I'll definitely make sure to handle the input properly for my future games! Wouldn't wanna accidentally exclude the entire country of France from playing my game (:

Oh thank you ! :)