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(2 edits)

Graphically, this game hits all the right notes for me.  Minimalist but just oozing style.  Lots of visual flair: squashy monsters, particle effects when you kill one, the lighting effect, the subtle camera move to point where the light is facing, the little isometric faux-3D spin of the protag, the screenshake.  This is a really stylish game, and very polished visually.  Plus, the monsters are really cute :)

The gameplay loop itself is very fun, but for me it really lagged in the endgame; after the first couple of minutes I never felt like I was in danger, so I could be pretty lazy because I could vaporize enemies really quickly.  Unfortunately this led to a lot of waiting.  The upgrades are really nicely chosen and they feel very powerful, but I think one thing I would suggest would be to scale the challenge with those upgrades; with each one, I think what you're chasing is that it feels powerful for a little bit so you get that sense of progression, but then the challenge grows to put the player back on edge.  For me, even moreso than monster variety, I would really crank up the spawn rate (and/or the creeps' movement speed) over time (or a little while after each upgrade) so that even though you're getting stronger, you still have to really keep on the edge of your seat.  I feel like if there had been a kill counter and things ratcheted up a bit more, I would definitely have kept coming back over and over again.

But again, the core loop here is really nice.  In its current form, I played for around 25 minutes, but I feel like with a couple of small tweaks to ramp up the difficulty it could have sucked me in even more.

All-in-all, a really solid jam entry.  Nice work :)

Thank you so much! I'm really glad you liked it that much!

I honestly didn't expect people to play it more than 5 minutes, so the difficulty doesn't really change after that point. Still, you have a good point, the progression and balancing could use some work. 

And thanks for such detailed feedback and pointing out performance issues in the endgame! It's really useful to hear what could be improved.