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artsv

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A member registered Feb 27, 2026 · View creator page →

Creator of

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Thanks! I tried my best to make the cards satisfying to play and easy to distinguish. I'm really glad you liked the art and polish!

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A card count would actually be great. I remember thinking about adding one at some point, and I guess i just forgot about it. And yes, it is an actual 52-card deck + 2 jokers. I probably should have made it clearer in the game.

As for the audio, there is actually some. It might just be a bit too quiet. I was working late at night and didn't spend enough time balancing it properly.

Thank you for the feedback!

Thank you! I'm glad you enjoyed the game!

I went with paid abilities to add a resource-management element. My original idea was to have a bills mechanic, similar to Papers Please, where you had to pay for all the abilities you used. Unfortunately, I didn't have enough time to implement it properly, so I decided to cut it from the jam version.

Thanks!

I agree, the ability system definitely could use some more work and variety.

I'm glad you enjoyed the game anyway!

Thanks! I'm glad you liked it!

As for the CPU, it doesn't actually choose a card. At the start of each round, the deck is shuffled and split between the player and the opponent. So the opponent simply draws and plays the top card from it's deck.

Thanks! I wanted to capture that classic card game aesthetic with the visuals, so I'm really glad you liked it!

Thank you haha! I really enjoy doing little UI/UX details like that, so I'm really happy when people notice and appreciate them!

Thanks! If you mean the in-game font, I'm using Tiny5 by Google Fonts.

Thank you! I wanted to get a bit creative with the theme, so i'm really glad you liked the game and the visuals!

Thanks! I'm glad you found them satisfying!

Thanks!

You have a point and I think the problem is that the core card game and the cheating system ended up too separate. And since player can win just by relying on luck, there isn't a strong reason to use the devil's abilities. 

That is something I would really want to change. Thanks for the feedback!

I agree.

I also grew a bit dissatisfied with how It turned out in the end. But at that point it was too late to make major changes, so I had to stick with it. 

Thank you for your feedback!

Thanks! I've put in a lot of effort into polishing the cards, so I'm glad you found them satisfying!

I'm really glad you liked it! Thank you so much for the feedback and kind words! 

Good luck to you as well!

Thanks! There's definitely room for more content. Maybe i'll come back to it some day.

Thank you! 

I didn't really think about the silence in the game that way, but now that you mention it, I can see what you mean. I'm glad it ended up adding to the atmosphere.

Thank you! I'm glad yoy liked my nightmares design!

A leaderboard is great idea, but it might be too complicated for me to add right now. I'd love to add one to one of my future games, though!

Thank you so much! I'm really glad you liked it that much!

I honestly didn't expect people to play it more than 5 minutes, so the difficulty doesn't really change after that point. Still, you have a good point, the progression and balancing could use some work. 

And thanks for such detailed feedback and pointing out performance issues in the endgame! It's really useful to hear what could be improved.

Thank you! I was going for a Vampire Survivors-style progression, so I'm glad you liked it!

Nice little game! 

The controls were a bit confusing at first, but I got the hang of them pretty quickly. I also think the regular and shooting sheep could be more distinct, since I kept confusing them sometimes. 

It was fun to play anyways!

Thank you so much! I'm really glad you liked it!

And that's a great point about feedback! I didn't really think about it during development, but it would definitely be a nice addition.

Thanks! I'll look into this after the voting period ends!

Thanks!

More enemies would definitely make the game more interesting, especially after a few minutes of playing.

And thank you for pointing out the flashlight bug. I'll try to fix it later!

Thank you! I'm glad you liked it!

Thank you! Glad you liked it! Background music or ambient sounds would definitely benefit the game! 

Thank you!

I'm glad you liked the sound! It's actually the first time I've tried making sounds myself, so i'm really happy it turned out well!

And I definitely agree about the enemies and upgrades. Having more variety would make the game more interesting. Coming up with new ideas and then implementing them is the hardest part though.

Thanks for the feedback! Glad you had fun!

I actually tried to fix the flashlight bug, but couldn't figure out how to make it feel smooth. I'll try to fix it at some point!

I decided not to add a main menu since it's a web build. I wanted players to get straight to action. But I agree, it would definitely make the game feel more polished.

Thank you!

I really wanted dashing through enemies to feel satisfying, so I'm glad you enjoyed it. 

And thanks for pointing out the issues with the room transitions and the game window as well!

Thanks! I'm glad you enjoyed the gameplay!

I originally planned to make the room transitions smooth, but I tought it might slow down the pace too much. I can see how it might feel disorienting, though.

Thanks!

That happens to me sometimes as well. I didn't really think of that during the development, but games like this probably aren't the best fit for web builds. 

I'm glad you had fun anyway!

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Thank you so much! I'm glad you enjoyed the game!

The battles weren't part of the original plan, but I have to admit your idea sounds very fun!

(1 edit)

Thank you! Glad you enjoyed it! 

I know the needs can get a bit repetitive sometimes, but I think they also help make each piggy feel more alive and personal.

The fact that you remembered your piggy by name tells me I did something right.

Thanks!

Thank you! Glad you enjoyed the game!

Thank you!

Thank you! I had similar ideas in mind, but I had to keep scope smaller for the jam. More pets, different food and locations would definitely make the game more interesting.

Thanks for the feedback! 

I originally planned to make something like Tomodachi, where you could build a town of piggies, and they could play together and become friends. It was too much to implement in just 2 weeks, so I had to simplify the idea for the jam.

The bacon button is funny, but I think it would be a bit cruel haha. A proper reset button would actually be a good addition though.

Also thank you for reporting the sleep bug!

Thank you! Glad you liked the art!

It can get a bit repetitive after a while. I realized that too late into the jam, so I decided to focus on polishing.

Thanks! Glad you liked the art and audio!

Glad to hear that! Thanks for playing!