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Is every tile a single node?

that would be a lot of lag right?

hi! thanks for reading

No, I made tile shapes of 6 tiles (folded open qube), and they're in a TileMapLayer. I just made the first 2 images 1 tile at a time to see what it would look like; by now it works as an in-game feature. 

so every singe square is connected? or is there like 64 nodes

Their 32pix tiles inside a tile map layer and they're scripted together in 12 different shapes, if that makes sense?