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A very interesting, thoughtful, and atmospheric game. I tried it several times over the course of about 30 minutes and I think I won, but I'm not entirely sure how. It's not clear to me what the win condition is to get rescued, but I got to something that says I was saved but she didn't feel the robot helping her and it seemed like it was 1 out of 2 endings. It was around the 13th shift that I was rescued I think, but other times I went past that and didn't get saved. Some of the items also felt a little confusing. It seems like the rope would be a no brainer as it says it lowers sleep every round after that, but I am not sure if it actually did. I think in the run that I won, I just used the hand, book, phone, and caffeine at the end.

Regardless of any confusion I had on winning, I actually found this game to be pretty charming. The art style was unique, narrative was engaging, the core mechanic was easy to understand (except for the odd text not loading sometimes), and cutscenes were well done. I think with a little more work on polishing all the different parts, this could be a really unique and captivating experience. If you have seen or read Project Hail Marry, the little robot guy kind of reminds me of Rocky. If you haven't seen that, that robot is very cute and charming. Overall, I think this is a very cute and weird game in all the right ways. You should be proud of it and I am glad I found it :)

Huge thanks for such a huge reply! Its so nice to read! Abt the tope: the rope did help . In the turn results there is a way to convey the passives and delayed effects working but the statement itself wasnt written so when a passive or delayed effect activates you just see that items name again in turn results so every time you saw [rope] there it was working. 

As for the endings there are indeed 2 endings. Every game ends after turn 13. For the better ending you need to use talk to function a lot more while surviving