Thank you for such a great reply! Yeah, there were some skip functions that didn't make it into the jam version in time, oof
undertaker_again
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it wasn't "a quirky platmormer jam entry", it was THE quirky platformer jam entry. The art style is very cute, loved it. The platformer experience is very well tuned, although it made me realize a sad thing abt my general gaming skills outside of genre specialization. My abilities are abt on par with those of a game journalist I think xD
While I didnt win, I did progress pretty far I think, even passed a chekpoint (!!!). That's not the fault of gameplay btw, this is definitely easier than some of those tiny toon games I played in my childhood. The music was pretty nice, sorta hotel lounge experience with a cute demon. The poilish is out of this world, genuinely didnt see anything wrong. Well, some hitboxes were kinda annoying but I'm pretty sure that was by design to make the game a bit harder. Great entry overall!
A fnaf! This time of the year?! In this specific jam? just kidding. General thoughts: very well crafted experience. The jumpscares were *not annoying* which is wonderful. The gameplay loop is cohesive. Regenerating resource (drowsiness in this case) is a pretty fun take on the classic fnaf formula. Art was great, atmosphere was great. Cery polished. Great job!
Huge thanks for such a huge reply! Its so nice to read! Abt the tope: the rope did help . In the turn results there is a way to convey the passives and delayed effects working but the statement itself wasnt written so when a passive or delayed effect activates you just see that items name again in turn results so every time you saw [rope] there it was working.
As for the endings there are indeed 2 endings. Every game ends after turn 13. For the better ending you need to use talk to function a lot more while surviving
Despite how the gimmick was done, this game felt very very calming, which felt nice and not stress-unducing. It also reminded me of a game that I dont even know the name of but that I clearly played a lot in my childhood (when I was VERY little). The music helped a lot too, was very soothing and nice.
Update: finally reached 5th place in the leaderboard xD
The gamelay loop is great. The setup for the game is very well done, with all the creepier stuff and the game hammering into you how dangerous the gameplay will be. And then you play and... yep, it's exactly as fatal as the game was setting the mood for xD WHile I struggled to get far even after many tries, I think this is a great entry!
Ok THIS IS GREAT. Like I genuinely had such a blast playing this and was disappointed when reached the end. First racing game I've ever seen that yes punishes you for strong impacts but REWARDS for lesser ones. Very cool resource management mechanic. Was a bit too easy for most of the game but unlike in other racing games I never felt truly safe even when having a great lead because still had to manage sleep. On the final race I was even blinking out right before the finish line!
Next, music. IT WAS SO HYPE. Like it was genuinely pretty good, not only it had me going with bpm etc, but it also was pretty nice to listen to.
Theme imple,emtation is, obviously, *chef's kiss*. The concept is just so good. Illegal mortally dangerous racing type thing (like older street racing themed games) but the core idea of having racers stay awake for a set amount of time before racing was so fun!
I liked the funky artstyle in the cutscenes. The art in the game itself was not as full of character but was still pretty good.
Finally, the spirit of the game. It has such a perfect mix of comedic absurdity and earnestness in how it's made!
I love this game, I truly do. (written by another undertaker member xD)
Ok this is truly novel. We have survivors style progression system but instead oh hordes we have rare sturdy enemies with which we engage in high speed manoevre combat. This was very cool. I sucked at playing but I retried several times and got the first boss and in general figured out that if I swing in a circle on jets I usually cant be hit while slowly disposing of enemies
The gameplay loop was insanely fun though it did get repetitive as I added more time after maxxing first tier of damage. Sleep theme is felt through the name, the eyeballs everywhere (rapid eyeball movement - rem) and for a while I thought that we are actually are managing said movement somehow because the times were very very low. It is not fully clear however, just as the significance of the main character having a portrait in the menu does not go anywhere, its nice, but the subject is a bit unclear.
The art is gorgeous, 10/10
The polish is insane.



