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undertaker_again

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A member registered 74 days ago · View creator page →

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Thank you for such a great reply! Yeah, there were some skip functions that didn't make it into the jam version in time, oof

Thanks, the hint worked, though I cant believe this was the solution xD

O wow a kaizo platformer. The gameplay is very well made, the precision is great. Got stuck on the ice bridge level, but I think I will solve it eventually. The music is good, the theme implementation is nice!

I was wondering why the sleep meter was so robust... I wonder no more. That was the mother of all difficulty spikes xD 
A fun concept! Also I'm surprised to see a rythm game, these are rare. Plays pretty nice, the theme implementation is very funny, liked this a lot overall !

it wasn't "a quirky platmormer jam entry", it was THE quirky platformer jam entry. The art style is very cute, loved it. The platformer experience is very well tuned, although it made me realize a sad thing abt my general gaming skills outside of genre specialization. My abilities are abt on par with those of a game journalist I think xD 
While I didnt win, I did progress pretty far I think, even passed a chekpoint (!!!). That's not the fault of gameplay btw, this is definitely easier than some of those tiny toon games I played in my childhood. The music was pretty nice, sorta hotel lounge experience with a cute demon. The poilish is out of this world, genuinely didnt see anything wrong. Well, some hitboxes were kinda annoying but I'm pretty sure that was by design to make the game a bit harder. Great entry overall!

Very funny. Also very hard, keeping Jake awake and not being thrown out is HARD. Can I pls take a wheel instead? He seems not open to criticism xD Liked radio songs, the gameplay loop is *pristine*, well calibrated. 

A fnaf! This time of the year?! In this specific jam? just kidding. General thoughts: very well crafted experience. The jumpscares were *not annoying* which is wonderful. The gameplay loop is cohesive. Regenerating resource (drowsiness in this case) is a pretty fun take on the classic fnaf formula. Art was great, atmosphere was great. Cery polished. Great job!

ah, so you're Ben the invincible, I take it? xD

Huge thanks for such a huge reply! Its so nice to read! Abt the tope: the rope did help . In the turn results there is a way to convey the passives and delayed effects working but the statement itself wasnt written so when a passive or delayed effect activates you just see that items name again in turn results so every time you saw [rope] there it was working. 

As for the endings there are indeed 2 endings. Every game ends after turn 13. For the better ending you need to use talk to function a lot more while surviving 

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Despite how the gimmick was done, this game felt very very calming, which felt nice and not stress-unducing. It also reminded me of a game that I dont even know the name of but that I clearly played a lot in my childhood (when I was VERY little). The music helped a lot too, was very soothing and nice.

Update: finally reached 5th place in the leaderboard xD 

Good game! The idea was cool, theme implementation was great! Loved the art too, esp those eyes xD

The gamelay loop is great. The setup for the game is very well done, with all the creepier stuff and the game hammering into you how dangerous the gameplay will be. And then you play and... yep, it's exactly as fatal as the game was setting the mood for xD WHile I struggled to get far even after many tries, I think this is a great entry!

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Ok THIS IS GREAT. Like I genuinely had such a blast playing this and was disappointed when reached the end. First racing game I've ever seen that yes punishes you for strong impacts but REWARDS for lesser ones. Very cool resource management mechanic. Was a bit too easy for most of the game but unlike in other racing games I never felt truly safe even when having a great lead because still had to manage sleep. On the final race I was even blinking out right before the finish line! 
Next, music. IT WAS SO HYPE. Like it was genuinely pretty good, not only it had me going with bpm etc, but it also was pretty nice to listen to. 
Theme imple,emtation is, obviously, *chef's kiss*. The concept is just so good. Illegal mortally dangerous racing type thing (like older street racing themed games) but the core idea of having racers stay awake for a set amount of time before racing was so fun! 
I liked the funky artstyle in the cutscenes. The art in the game itself was not as full of character but was still pretty good. 
Finally, the spirit of the game. It has such a perfect mix of comedic absurdity and earnestness in how it's made! 
I love this game, I truly do. (written by another undertaker member xD)

Lovely game in every aspect, loved the theme implementation, the art, the gameplay, the music! 

Thank you!!!!

Very fun and cozy, even nightmares are not scary, just a wall, which I liked. The polish is crazy, the music is cute, mechanics are very well done. Fun game

Ok this is truly novel. We have survivors style progression system but instead oh hordes we have rare sturdy enemies with which we engage in high speed manoevre combat. This was very cool. I sucked at playing but I retried several times and got the first boss and in general figured out that if I swing in a circle on jets I usually cant be hit while slowly disposing of enemies 

The gameplay loop was insanely fun though it did get repetitive as I added more time after maxxing first tier of damage. Sleep theme is felt through the name, the eyeballs everywhere (rapid eyeball movement - rem) and for a while I thought that we are actually are managing said movement somehow because the times were very very low. It is not fully clear however, just as the significance of the main character having a portrait in the menu does not go anywhere, its nice, but the subject is a bit unclear. 

The art is gorgeous, 10/10

The polish is insane. 

Simple, cute and fun. A bit too hard for me, but thats just a skillissue. Great jom on how concise the whole experience is, and how polished it all is!

Thanks! The fonts are an issue indeed, but oh well,the deadline was the deadline was the dealine. 

Thanks! I'm glad the atmosphere is thick enough! As for the music - well, somebody (me, rn it's the programmer writing in this acc though we switch places all the time xD) forgot to get loops going xD Intro was insane, the artist did such a good job, I agree

Thanks for such a wonderful reply! We're very happy to hear that the gameplay is easy to start and harder to master 

Today this was the last game I played before bed, and it helped me wind down! Liked the different blocks in the first part, and intensely enjoyed counting sheep. Sorry that the main character started off smiling but just kept getting grumpier over the course of the game!

I LOVE the title screen and transition effects. The gameplay made me struggle a bit, though it portrays rumination well.

I was afraid at first that game over would hurt the dragon! Appreciated the lair upgrades and the whole vibe. Lighthearted and fun!

Liked the satisfying simplicity of the gameplay and the animation of the guard transforming. Thanks to the comments, I almost muted my speakers beforehand  :)

Loved the variety of the mechanics (though I almost threw a tantrum trying to master the horizontal velocity hop)!

Would very much like to see it expanded!

I tried to replay it after it said "unlocked," but found no new choices or options — so this question bothers me too!

I'm not sure I understood how to parry, but I tried my best, mashing the hell out of the enemies nonetheless.

Amazing story, told in such a laconic way! Liked it very much — lost my arm without any hesitation!

Oh, is this game truly a product of love, or am I just flooded with cat-oxytocin? I loved the utter calm and peacefulness of the gameplay, music, and art. Great choice of visual themes!

You captured something unspeakable with this game — the seething dither of the background makes me physically nauseous, and the music instantly drives me mad. That experience was not pleasant at all, but extremely intense and inspirational. Thank you for that!

While we merely tried to express something with two colors, you excelled at capturing life with only one.

My racing abilities are precisely described by "a driver who hasn't slept for 72 hours," but I enjoyed the game anyway! For some reason it reminded me of Ignition.

Great use of 1-bit graphics!

I liked how polished the game looks! And the core mechanic is great: sleepiness acts as both an accuracy meter and HP, wow!

P.S. Somehow I managed to get stuck in the lower screen border and became a rail cannon - probably a bug.

Once I somehow managed to open the curtains, but now I can't repeat it — I tried holding both mouse buttons for a few seconds, am I doing something wrong?
Really liked the palette and art, want to finish the game :)

Thank you so much!!

Huge thanks! Feeling very warm reading this

Thanks for your wonderful reply!!!

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We forgot the tutorial, so we're attaching it here.


Huge thanks, was very happy to read this! Glad you like the absurd situations and endings xD