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A jam submission

Super Metal Man Log HuntView game page

a super robot guy hunts logs to feed his furnace
Submitted by Eruss — 3 days, 2 hours before the deadline
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Super Metal Man Log Hunt's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.0004.000
X Factor#13.8333.833
Art Style#23.8333.833
Performance#24.1674.167
Overall#33.5713.571
Sound Design#32.6672.667
Uniqueness#43.5003.500
Theme usage#43.0003.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Man this game has sauce. The animations were stellar and the platforming controls were smooth. I'm terrible at platformers so I couldn't beat it but there's definitely an audience this game would satisfy.

Submitted (1 edit) (+1)

Nice little platformer prototype you got there, animations are the best part, crouch back flip is always your friend, I can't find a way to do the triple jump consistently and I am yet to find a way to get the highest placed log and not take fall damage returning from there

Also you lied, there are 6 logs, also image of me stuck

Developer

You found my dev log.

Submitted

good one

(+1)

Dope Game! Loved how nice the animations were! Reminds me of some really old but fun games I used to play as a kid!

(+1)

Dope Game! Loved how nice the animations were! Reminds me of some really old but fun games I used to play as a kid!

(+1)

I loved the animations for the jumps and the way the NPC got depressed when I burned his log. I wish I could figure out what button presses led to which animations more consistently. Grabbing onto ledges seemed very hit or miss.

Submitted(+1)

Very fun platformer controller you made here.  I really wish there were more sound effects or some background music of some sort. You nailed the character animations! I especially liked the backflip "spin"

Developer(+1)

Thank you! I’ve been daunted by Blender animation for a long time, but there’s really not all that much to fret about.

Yes, I wish there were more sound effects, too! Getting a working game was my focus for the month, so there’s much that fell by the wayside.