Hello pixel_Salvaje,
Recently I've tried to create a tileset of isometric terrain using PixZels, with tiles that are 32x32 each. However, some corner or side tiles have empty space around the edges, which has resulted in a problem: PixZels tries to center the exported image, instead of counting empty pixels as part of the sprite.
Due to this, several tile exports were misaligned and I had to manually shift them around in Aseprite. Is there a way you could make exported files of the same resolution more deterministic? It would really make the app easier to use for this purpose.