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(1 edit) (+1)

Please add a limit to the power of the wilderness and dual element town enemies. It doesn't make sense for them to scale endlessly with you, there must be a point where you fail to find stronger enemies. Especially when the elemental wildernesses say that they're only starter ones.

Edit: I think it would be better design to just split the wilderness into zones, like how Willowbrook combat is handled. If the inner areas are indeed stronger than the outer ones, you should be able to choose which level of monster you want to fight.

(+3)

There are going to be zones and other things. I will take a look at the scaling and maybe tone it back, thank you for the feedback.

(+2)

Lol I recently took a look at the code. The monsters apparently scale up to around 1e300, I can't imagine what kind of universe-destroying beasts live in the wilderness

(+3)

Yeah, that’s basically placeholder scaling so the current wilderness never became completely trivial at the end of the available content. In hindsight, letting it scale effectively forever was a mistake. I’m going to cap the current areas, and the later/deeper zones can carry the higher enemy ranges once they’re added. Good catch.