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(+1)

That's a very cool concept for a game, and I definitely enjoyed the vibe and the ambient background music. It also fits the jam theme really well. Graphically, it looks cool and consistent.

On the downside, I didn't quite understand how I was winning or losing missions. Sometimes I clicked the mouse, sometimes I didn't, and I wasn't sure what effect my actions had on the success of a given mission.

So to sum up, a big plus for the graphics and music. A minus for the explanation of the gameplay rules :)

Thanks so much for the feedback! Missions have a chance of failure (the orange bar) and you're randomly going above or below that bar. I guess I was thinking like a roll of the dice but I see how that's not obvious. I also realize that not everyone is staring at the fuel and oxygen like I was so I think some floating text above the ship after a mission result would make that more clear. Thanks for the ideas!