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thanks for playing! there's something of kind of unglamorous about froak, it's probably not very fun to use a character who can only attack, but their consistency lends them a specific and very tangible form of power. it reminds me a little bit of rudo from phantasy star ii, whose guns deal fixed damage, making them the strongest fighter against high defense opponents and the weakest against low defense ones. i really love this role, but maybe i should investigate ways to make them a little more dynamic. you could make a similar critique of the osteopath, who can feel a little more like a healing reservoir than an actual character, the way they mostly just defend in battle.. both would probably benefit from an environment where you *choose* to bring them out of a larger pool of contrasting characters