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Its time for them to leave's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio / Sound Design | #30 | 1.650 | 2.333 |
| Art Style / Visuals | #32 | 2.003 | 2.833 |
| Gameplay / Fun / Engagement | #34 | 1.768 | 2.500 |
| Overall | #35 | 1.650 | 2.333 |
| Creativity / Experiment | #36 | 1.414 | 2.000 |
| Theme | #37 | 1.414 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Theme?
aliens are invading from space
Game Engine?
Unreal
Game Engine / Tools (Other)?
blender, audacity
Self-made & used stuff?
Assets (e.g. free or purchased assets used in the game)
AI Art/Audio
Have you joined a game jam before?
Yes
Roughly how much time did you spend developing? (in hours)
16
Anything else you'd like to share about your game or development process?
this was a lot of fun I can't wait for the next jam!
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Comments
๐ซ๐ฝ YOOO, THIS IS ACTUALLY A PRETTY GOOD SHOOTING GAME!
The environment and atmosphere are really nice, and the whole โIGI but in spaceโ feeling ๐ works surprisingly well. The shooting, aliens, and bomb objective make it a fun little action experience.
My main issue is that it doesn't feel very connected to the STARGAZING theme. It feels more like a space/alien invasion shooter where the stars are mostly just part of the setting. ๐ Maybe making the player discover the aliens by stargazing, or having the sky/stars play a role in the missions, could connect it much stronger.
Also, one important thing for a game jam: the build is 618 MB, which is pretty large for a jam game. ๐ If you can optimize/compress the build and bring it down closer to 100 MB or so, it would be much more convenient for people to download and try your game, especially players with slower internet.
Still, 16 hours and an Unreal project with this much environment and gameplay is a solid effort! ๐ The bugs are also kinda hilarious ๐.
Good work and good luck with your future games! ๐ฎ๐ฅ
Next time, definitely try to make the jam theme more central to the gameplay and keep the build size as small as possible.
And if you have some free time, please play my game too and leave me a review! ๐โค๏ธ
thanks for the feedback!
i tried my best to keep it small but unreal engine isnt really know for small games sizes ๐
Good game, but it has quite a lot of bugs. When I killed an enemy, they started flying around, haha! I also reached a dead end in the lab, and I donโt know if there was supposed to be anything beyond that. That said, itโs still a good game overall!
i actually intenaly left the flying around bug in because of how funny it looks
in the lab you should be able to place some c4 on a blue engine that should open the next area
thanks for the feedback!
yeah it was fun how they waer flyying hh , ahh oky ill try to contunie the game latter and find ther next door
Itโs definitely an interesting Unreal Engine demo, but I don't really see the jam theme in it, and there's a slight lack of a creative touch.
Still, I appreciate the effort and I'm impressed by some of the mechanics delivered in such a short amount of time :)
there was originally going to be an intro sequence explaining how everyone was looking to the stars to find alien life but in result they attacked
i wasn't able to find the time to make it though
thanks for the feedback though!
The casings are bigger than I expected, so at first I thought they were items. The gun animation when shooting feels a bit weak; adding muzzle flashes or sparks as a particle system could make it more impactful. Overall, the game has a great environment and atmosphere
thanks for the feedback!