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Abstract Concrete's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #8 | 3.600 | 3.600 |
| Presentation | #8 | 4.200 | 4.200 |
| Overall | #11 | 3.667 | 3.667 |
| Concept | #12 | 3.700 | 3.700 |
| Use of the Limitation | #56 | 3.167 | 3.167 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
lights+blue
Software used
Godot (plugins: Aseprite Wizard, Better Terrain), Aseprite, LMMS, Ultrabox, Audacity
Use of the limitation
I interpreted 'As simple as possible' with a mechannic around swapping between a slightly simpler version of the game to solve puzzles.
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Comments
Damn, this is awesome! The platforming feels very tight and the mechanics are really cool!
A really cool game! Although one of the levels made me stop because I had no idea how to get past it. But it's a fantastic game either way!
Good game. It kind of reminds me of the GMTK game Mind Over Magnet. Similar art style and game feel. Sometimes I struggled with wall jumping and while in the abstract, jumping from a platform was weird. It made some puzzles a bit harder to complete. But other than that, it was a fun experience.
The mechanic is so frickin cool love it, the level design was also really nice! Sadly I got stuck at one level but I still loved it so much.
Love the art! Struggled to get up the first wall 😅
I really loved the game and the use of limitation is really interesting!
Cool Game although i could move left idk why
thanks for playing, i didnt limit the player's movement to the camera's bounds, so for levels that i forgot to block off access to going offscreen, so thats probably why you could walk offscreen in some levels
Really cool game! Can’t recall seeing anything like this before. The level design is somewhat confusing :(
your game is so cool
All in all a solid and fun experience! Great visuals, the character felt great to play and the mechanics were really interesting. The only thing I found a bit lacking was the level design. Some levels were quite confusing, I got stuck in one and sadly couldn't finish the game.
Great idea and presentation. I found some of the levels a bit unclear (e.g. how far do I have to drop this platform, and the specific timing to boost of an enemy across a gap.), and resetting 8 times in a row because you dropped the platform too far or the enemy you needed to cross a gap fell of the edge was a bit frustrating but that's probably more my taste in games than a problem on the game's part.
This game is actually so awesome. Theres so much content with such simple mechanics. Also, I have zero idea how in the world you did those graphics, but thats so awesome (can i get a hint?). Genuinely, such a cool little game, 10/10 would play again.
thanks!, the visual effect when switching mode has an object which masks all of the objects children, and I had every sprite make a duplicate of itself that is parented to the object.