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Miniwizz's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #77 | 2.309 | 4.000 |
| Enjoyment | #82 | 1.588 | 2.750 |
| Presentation | #82 | 1.732 | 3.000 |
| Overall | #82 | 1.876 | 3.250 |
| Concept | #84 | 1.876 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
BDev96
Software used
GameMaker
Use of the limitation
By making only 1 main mechanic
Cookies eaten
3
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Comments
Very fun and weird (in a good way) artstyle!!!
Dont blame yourself about web build, expirience will come with time!
Good entry
Thank you!
Try and get a web build my pc is auto deleting the download probably because it's an exe
i will try
I coded this game so badly i can't make a web build that works :(
Nice Game! Next time make a web build to get more rates
I make my games in GameMaker, I want to make web builds but i don't think GameMaker supports it. Also, because you really played my game, i'll give you a secret code. Right click the start button exactly 100 times. It allows access to a hard mode.
Your game was incredible BTW. I spent 20 minutes playing it.
Thank you!
GameMaker does support web builds, you have to click the cross-air in the top right of the screen, select HTML5, then build the game as a zip file.
Your code's probably not as bad as mine but I had to resize the game window to make the game playable.
Useful link: /docs/creators/html5
It's easier than that the default GX.games build target works just fine on itch, export that as a zip, upload it as a web project, enable fullscreen and your good to go
I tried to use HTML5, but for some reason it was super zoomed in. My viewport size might have something to do with it? All my viewports are 1366 by 768 (the default) and with windows it works fine. Should I change that so it will work?
I figured it out. But why is the game going black when loading into the main level?
Is this because of the level's room size? (13660 by 7680)
Do you have view ports enabled? I had a similar issue because I forgot to make viewport 0 visible. Room's size shouldn't be causing problems if the window is size is correct.
HTML 5 is buggy I've had issues in the past with post processing bugging out but building it as a gx.games target, outputting as a zip and uploading it set as a play in browser game works just fine