The art looks great with the choice of color palette. Love the dither on the hand. Great music too, totally fits the vibe, and the sound effects for the sleepy bar loading sound so good
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Dr. Legrand's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Judge's Pick | #5 | n/a | n/a |
| Theme | #6 | 4.417 | 4.417 |
| Overall | #12 | 3.967 | 3.967 |
| Polish | #13 | 4.000 | 4.000 |
| Audio | #13 | 3.875 | 3.875 |
| Art | #32 | 4.125 | 4.125 |
| Gameplay | #40 | 3.417 | 3.417 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Genre
Fast paced Gameplay
Comments
Really fun game, I liked the mechanics behind it and the art and music worked really well! Awesome take on the theme!
Great visuals, satisfying gameplay loop. I had my fun wiht it! Soundtrack and sound design ties it together. Really good game and nice spin on the theme! :)
This was a really unique and interesting idea! I enjoyed the art and audio a lot :D I did find it a little difficult to figure out exactly how to score points but it was a really great game!
Such a cool idea for this theme. I've seen a lot of games with similar ideas, reshaped into different games. This one is totally unique so far. I upgraded the pendulum a lot first, but found that whatever benefits the diamond provided weren't outweighing the cost of not gaining as much from each swing.
I think the theme was incorporated very well, and as I said before, I haven't seen it used in this way before. I do think the gameplay could be expanded a bit, and if you plan to keep developing it, it could be really incredible. Something to divide the attention, change the rhythm, block the swing, or put the nodes in different spots would be really cool. This has a lot of potential for expansion and I hope you go with it. The art style is also perfect for this type of game and the tone that it has. The 2 colors you picked work great together. The music was fitting and kind of eerie. Overall, excellent game, this is in my top 10 for sure. Well done!
The art direction and audio are sublime, but the game is just too difficult for me. I really struggled to make any of the patients happy. Other than that, though, it's really a beautiful idea and great execution. I loved the unique mechanic of the game. Good work!
Absolutely stellar, no notes. Beautiful, simple and satisfying. Great job!
The music and art are awesome here. Love the vibes, and the music reminds me of the Cult of the Lamb soundtrack, very sleepy and fits the vibe well.
It took me several runs to figure out how things worked and I feel like it was pretty difficult throughout the run, but on my last run I got 7/10 of the patients to sleep, which was really satisfying; all it took was a nice rug and pocket watch, and becoming friends with Satan :P

It took me a bit to figure out how the stuff worked, but playing around for a couple of runs was enough for me, and once I did understand it it was pretty satisfying figuring out the timing for each of the pendants. The upgrades are nice and feel reasonably well-balanced, too; the categories make sense I didn't feel like any one category of upgrade was worth choosing.
One thing I might suggest if you keep developing this would be a little bit of additional visual and auditory feedback, both when clicking and about the timing. Sometimes, for example, it was difficult for me to tell whether I overshot or undershot, when I was close. So some feedback about that would be nice ("Perfect!" versus "Too far" versus "Not far enough" or something like that?), or maybe changing the shape of the target to perfectly match the shape of your current pendant to make it easier to tell how far off you were. I think one additional sound effect might be nice, too, a little whoosh when clicking the pendulum.
All-in-all, though, this is a really solid entry. There's a reason I kept coming back to it even after failing multiple times; I think the core loop here is really fun despite being a challenge. I think it's a game that you're probably not expecting anyone to win on their first run, but once you figure out the rhythm and pattern for each of the pendants it's really satisfying and addicting (pocket watch was my fave). I had a lot of fun with this. Nice work! :)
Thank you so much for playing taking the time to write this up! It's definitely meant to be played more than once, so players can kind of discover a pendant they like etc. Visual feedback would definitely be a huge improvement. I'd like to tell you I didn't have enough time to add that, but I honestly just didn't think about it :D
incredibly polished little game with a very unique central gimmick. i like that the Pick One Of Three Random Things Every Round often had you choosing between short-term and long-term bonuses, its a good way to reward players for being confident in their abilities
i like the graphics, the palette chosen is super accurate with the game. The game follows the theme pretty good and it was a good idea. I didn’t win a single round, I hate the patients, even my mom. Fun and solid entry, good job.
The vibes in this game are immaculate - the art and the sound design are both so good! It seems a bit difficult to get people to sleep (I did manage one!) but I might just not be cut out for the hypnotherapist life XD
Really great work :D
I might just be stupid but I could not win a single round. The game is extremely pretty and seems to have a fun gameplay loop, I just wish I had more of a clue what sort of rhythm I should be clicking to
Hm, not sure if this is what's happening with you, but I think people instinctively assume that one click is one pendulum swing. To get your pendulum up to speed, you should kind of spam click, and then find the right rhythm to make sure the pendulum's turning point is right on top of the two marked spots.
Amazing art style! I didn't know it was possible to customize the Godot loading screen. I really like the vibe and how you took such a simple idea and turned it into something interesting.
Great gameplay concept, it was cool to find the rhythm when I could and get it going exactly how I wanted it to. I did find it extremely difficult to win any rounds with anything other than the default pendulum which was a bummer, but the upgrade ideas are fun and I particularly liked the time back upgrades. Would be cool to see where this game could lead if given more time!








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