Cozy golf, what else could I ask for?!
The music in this is great! I left the game open after playing for a while just to keep listening to it.
I think the strength could be a bit stronger, thou. Very nice work!
Play game
smolf's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #32 | 3.696 | 3.696 |
| Authenticity (or, Creativity in use of resolution) | #38 | 4.217 | 4.217 |
| Overall | #54 | 3.533 | 3.533 |
| Gameplay | #61 | 3.174 | 3.174 |
| Graphics | #73 | 3.043 | 3.043 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
No themes were used.
Tooling
SDL3 with C, Aseprite, and Reaper.
Comments
very unique and interesting concept. i think you could have pulled it off with the ball being just a single white pixel. also, would be nice if the default strength was just slightly more powerful so you some roll. i enjoyed it!
Smol little Gold Game Indeed :)
YAYS :
- The music set an awesome tone for the game and has enough variance to still be pleasant after the 20th try.
- Minimal but bright neon palette made a nice atmosphere.
- Restarting the level seems smooth to keep trying to get PAR.
- HUD was readible in a nice funky text.
NAYS:
- Minimum hit didn't hit the ball alot of the time but used up a shot
- Not as intuitive for whell the ball stuck to a surface vs when it actually slid along it. Got easier over time but was definetly frustrating at the start.
- Could be more polish for the trajectory as you've already mentioned. I don't like how it wobbles when i'm trying to aim.
I look forward to seeing more levels in future and well done on finishing another Jam
Awesome submission !
I played it to the end. I think that the difference between maximum and minimum hit strength wasn't shown very well (maximum was usually what i wanted, and minimum could barely move the ball). Also, the music was the sole element responsible for the tone of the game which I thought was kind of funny, because it was goofy and funky, instead of like, golfy.
The one level I found truly frustrating and weird was the 8th one.
Cute presentation and nice music! I think the power indicator could be redesigned to make it more readable, right now it takes some trial and error to understand how you do bigger shots. The lack of ball rolling is understandable, but makes gameplay suffer a bit. A trajectory preview would go a long way to helping the player build intuition about how to make their shots. Well done!


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